Anatta336 / driven-decalsLinks
A mesh-based PBR decal system for Unity's universal render pipeline.
☆603Updated last year
Alternatives and similar repositories for driven-decals
Users that are interested in driven-decals are comparing it to the libraries listed below
Sorting:
- Projection Decals for Unity's Universal Render Pipeline.☆538Updated last year
- Utility to combine color channels from different textures into a single output.☆861Updated last year
- Planar reflections for Unity's Universal Render Pipeline.☆595Updated 3 years ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆654Updated 2 years ago
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆629Updated 6 months ago
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆511Updated 2 years ago
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆657Updated last year
- URP renderfeature test project☆457Updated 3 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆612Updated 6 years ago
- Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.☆928Updated 4 years ago
- Example project for Unity 2020.1 Mesh API improvements☆756Updated 2 years ago
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆714Updated last year
- Texture atlas creator for Unity☆493Updated 3 years ago
- A custom renderer feature for screen space outlines☆686Updated last year
- Community made extras for Amplify Shader Editor☆349Updated 5 years ago
- Used for drawing runtime gizmos in builds and editor (Unity3D)☆572Updated last month
- Vegetation shader with alpha blended rendering and touch bending effect☆553Updated 2 months ago
- A character focused Toon Shader for Unity using Shader Graph.☆458Updated 5 years ago
- A Unity package to make runtime procedural mesh generation more flexible.☆373Updated 2 years ago
- Custom Nodes for Unity Shader Graph☆615Updated 4 years ago
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆312Updated last month
- A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID☆658Updated 3 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,010Updated last year
- 💡✨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)☆715Updated 5 months ago
- Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once☆585Updated 3 years ago
- Human-friendly hierarchy for Unity.☆616Updated 2 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆308Updated 5 years ago
- Global fog effect for Unity☆973Updated 10 years ago
- Package repo containing the water system created for the URP Boat Attack demo project.☆370Updated last year
- Decal solution for Unity's Built-In Render Pipeline☆333Updated 10 months ago