Fewes / BakerBoyLinks
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
☆340Updated 4 years ago
Alternatives and similar repositories for BakerBoy
Users that are interested in BakerBoy are comparing it to the libraries listed below
Sorting:
- Compute Stochastic Screen Space Reflections for unity post processing☆300Updated last year
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆317Updated 5 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆560Updated 5 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆313Updated last year
- Experimental implementation of contact shadows for Unity.☆292Updated 8 years ago
- Volumetric clouds in Unity☆210Updated 2 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆380Updated 5 years ago
- A physically based screen space ambient occulsion post processing effect☆338Updated 6 years ago
- A Unity port of Brunetons improved atmospheric scattering☆377Updated 3 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆436Updated 7 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆158Updated 6 years ago
- A testbed project for Unity real-time ray tracing features☆293Updated last year
- A simple mesh decal component for Unity☆237Updated 5 years ago
- A volumetric fog implementation in Unity.☆296Updated 5 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆187Updated 7 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆143Updated 3 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆195Updated 5 years ago
- Ray marching sandbox☆358Updated 4 years ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆184Updated 7 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆226Updated 8 months ago
- Unity package implementing clustered capsule/character occlusion☆146Updated last year
- A ocean using Phillips spectrum in Unity☆284Updated 3 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆462Updated 6 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆135Updated 6 years ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆193Updated 4 years ago
- Unity plugins for OpenVDB☆280Updated 4 years ago
- IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, …☆318Updated 7 months ago
- ☆316Updated 2 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- 2D fluid simulation in Unity☆277Updated 3 years ago