ColinLeung-NiloCat / UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
☆1,093Updated 2 years ago
Alternatives and similar repositories for UnityURP-MobileScreenSpacePlanarReflection:
Users that are interested in UnityURP-MobileScreenSpacePlanarReflection are comparing it to the libraries listed below
- ☆907Updated 10 months ago
- Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObjec…☆1,276Updated 2 years ago
- Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.☆789Updated 4 years ago
- A Toon Shader in Unity Universal Render Pipeline.☆1,152Updated last year
- A Collection of Shader For URP(LWRP) Render Pipeline☆652Updated last year
- A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.☆576Updated 3 years ago
- Example project to draw 1million grass instances on mobile☆1,587Updated 4 years ago
- Fur shader implementation for URP☆1,111Updated 2 years ago
- Madumpa's URP Stylized Lit Shader Repository☆535Updated last year
- (1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!☆468Updated last year
- A Lightweight, Flexible, Powerful Shader GUI System for Unity.☆1,069Updated last month
- 🐈 Fur shader for Unity.☆839Updated 3 years ago
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆840Updated 3 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆798Updated 3 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆586Updated 2 years ago
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆593Updated 4 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆459Updated 6 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆481Updated 2 years ago
- Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation…☆1,639Updated last month
- Ceto: Ocean system for Unity☆1,039Updated 3 years ago
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆614Updated 10 months ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆785Updated 2 years ago
- Example project for Unity 2020.1 Mesh API improvements☆718Updated last year
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆472Updated last year
- This technique is designed to instance Characters(SkinnedMeshRender).☆1,700Updated 11 months ago
- VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph☆903Updated 3 years ago
- A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥☆712Updated 6 years ago
- Demo Project using the Universal RP from Unity3D☆352Updated 4 years ago
- Utility to combine color channels from different textures into a single output.☆739Updated 3 months ago
- Shading models for Unity’s Universal Render Pipeline.☆999Updated 2 months ago