radiatoryang / hedera
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
☆787Updated 2 years ago
Alternatives and similar repositories for hedera:
Users that are interested in hedera are comparing it to the libraries listed below
- Global fog effect for Unity☆935Updated 9 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆586Updated 5 years ago
- Test of a frosted glass material in Unity.☆860Updated 8 months ago
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆840Updated 3 years ago
- Utility to combine color channels from different textures into a single output.☆740Updated 3 months ago
- Volumetric Fog for Unity☆784Updated 4 years ago
- Shading models for Unity’s Universal Render Pipeline.☆999Updated 2 months ago
- Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.☆903Updated 4 years ago
- This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically…☆714Updated 2 years ago
- Fluid dynamics for Unity's VFX graph☆697Updated 2 years ago
- Collection of ShaderGraph examples for Unity.☆692Updated 5 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆798Updated 3 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated last year
- UniversalRP Toon Shader with ShaderGraph☆605Updated last month
- Raymarching Shader Generator in Unity☆1,361Updated 2 years ago
- A minimal example of a custom render pipeline with the Retro3D shader.☆411Updated 5 years ago
- vertex normal editor for Unity☆728Updated 4 years ago
- A Unity plugin to create curved content in real-time with bézier curves☆1,066Updated last year
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆691Updated 2 months ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆591Updated 8 months ago
- Example project for Unity 2020.1 Mesh API improvements☆719Updated last year
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆757Updated 5 years ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆652Updated last year
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago
- Ceto: Ocean system for Unity☆1,039Updated 3 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆586Updated 2 years ago
- 🐈 Fur shader for Unity.☆839Updated 3 years ago
- Collection of shaders and visual effects created for Unity 3D.☆598Updated last year
- A container for all sorts of handy shaders.☆535Updated 7 years ago
- Community made extras for Amplify Shader Editor☆334Updated 4 years ago