Fewes / MeshDecal
A simple mesh decal component for Unity
☆228Updated 4 years ago
Alternatives and similar repositories for MeshDecal:
Users that are interested in MeshDecal are comparing it to the libraries listed below
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 2 years ago
- Unity tool to pack texture channels into a single texture.☆169Updated 3 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆237Updated 2 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆283Updated 7 months ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆186Updated 6 years ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- Automatic Unity Light Probe Generation.☆169Updated 5 years ago
- ☆77Updated 5 years ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆230Updated 4 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆82Updated 4 years ago
- Geometry grass shader for Unity engine☆136Updated 3 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆85Updated 4 years ago
- Volumetric clouds in Unity☆203Updated 2 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Updated 7 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆290Updated 5 months ago
- Motion Blur for Unity's Universal Render Pipeline.☆270Updated 3 years ago
- Amplify Occlusion V2 ported to URP 2022.2☆163Updated 2 years ago
- Light probes volumes☆136Updated 4 years ago
- Scripts useful when using LODs and lightmaps☆104Updated 3 years ago
- ☆173Updated 4 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆163Updated 3 months ago
- This is an Unity editor extension for generating shader code from template files.☆150Updated 3 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆105Updated 2 years ago
- Volumetric Lighting in URP☆145Updated 2 years ago
- A volumetric fog implementation in Unity.☆285Updated 4 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 5 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- Pivot baking in unity☆118Updated 3 years ago