Fewes / TerrainPrettifier
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
☆192Updated 4 years ago
Alternatives and similar repositories for TerrainPrettifier:
Users that are interested in TerrainPrettifier are comparing it to the libraries listed below
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆149Updated 6 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆318Updated 3 years ago
- A simple mesh decal component for Unity☆229Updated 4 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆187Updated 3 years ago
- Volumetric clouds in Unity☆205Updated 2 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆538Updated 4 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆290Updated 5 months ago
- Biplanar mapping shader for Unity☆104Updated 4 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆283Updated 7 months ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆186Updated 6 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆134Updated 2 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆129Updated 6 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 3 years ago
- Geometry grass shader for Unity engine☆136Updated 3 years ago
- Experimental implementation of contact shadows for Unity.☆283Updated 7 years ago
- Unity package implementing clustered capsule/character occlusion☆134Updated 6 months ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆314Updated 4 years ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆181Updated 6 years ago
- Additional Draft tools for VisualEffectGraph☆122Updated 4 months ago
- A Unity port of Brunetons improved atmospheric scattering☆361Updated 3 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- Distance-field volume generator for Unity☆181Updated 7 years ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆95Updated 4 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆370Updated 5 years ago
- Perceptually uniform colormap generator for Unity☆99Updated 4 years ago
- A testbed project for Unity real-time ray tracing features☆288Updated 9 months ago
- raymarching experiment in unity☆85Updated 5 years ago
- A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.☆144Updated 5 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆108Updated last year