Fewes / TerrainPrettifierLinks
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
☆193Updated 4 years ago
Alternatives and similar repositories for TerrainPrettifier
Users that are interested in TerrainPrettifier are comparing it to the libraries listed below
Sorting:
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆151Updated 6 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆193Updated 4 months ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆332Updated 4 years ago
- Perceptually uniform colormap generator for Unity☆102Updated 4 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆133Updated 6 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- A simple mesh decal component for Unity☆234Updated 4 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆298Updated 10 months ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- Biplanar mapping shader for Unity☆107Updated 4 years ago
- Interactive erosion in Unity☆178Updated 4 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- Distance-field volume generator for Unity☆183Updated 8 years ago
- A signed distance function generator running inside Unity☆137Updated 7 years ago
- Geometry grass shader for Unity engine☆137Updated 4 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆552Updated 4 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆139Updated 3 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆109Updated 2 years ago
- A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.☆147Updated 5 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- Collection of Fluid Simulation Experiments in Unity☆116Updated 7 months ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆185Updated 6 years ago
- raymarching experiment in unity☆88Updated 5 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- Unity's standard shader with triplanar mapping☆323Updated 7 years ago
- Experimental implementation of contact shadows for Unity.☆285Updated 7 years ago
- Volumetric clouds in Unity☆206Updated 2 years ago
- Pivot baking in unity☆119Updated 4 years ago
- Baking run-time shaders into textures in Unity☆113Updated 6 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago