Fewes / TerrainPrettifier
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
☆191Updated 3 years ago
Alternatives and similar repositories for TerrainPrettifier:
Users that are interested in TerrainPrettifier are comparing it to the libraries listed below
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆315Updated 3 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆147Updated 5 years ago
- A simple mesh decal component for Unity☆225Updated 4 years ago
- Biplanar mapping shader for Unity☆103Updated 4 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆289Updated 4 months ago
- Full source-code for Amplify Occlusion plugin for Unity☆281Updated 6 months ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆187Updated 3 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆128Updated 5 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆536Updated 4 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆133Updated 2 years ago
- Additional Draft tools for VisualEffectGraph☆122Updated 3 months ago
- Unity package implementing clustered capsule/character occlusion☆132Updated 5 months ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆313Updated 4 years ago
- Distance-field volume generator for Unity☆181Updated 7 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 3 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆186Updated 6 years ago
- Volumetric clouds in Unity☆203Updated last year
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- Experimental implementation of contact shadows for Unity.☆282Updated 7 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 5 years ago
- A signed distance function generator running inside Unity☆137Updated 6 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- Perceptually uniform colormap generator for Unity☆99Updated 4 years ago
- Geometry grass shader for Unity engine☆134Updated 3 years ago
- A Unity port of Brunetons improved atmospheric scattering☆360Updated 3 years ago
- Scripts useful when using LODs and lightmaps☆104Updated 3 years ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆176Updated 6 years ago
- IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, …☆275Updated last year
- Pivot baking in unity☆118Updated 3 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆95Updated 4 years ago