ARM-software / astc-encoderLinks
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
☆1,236Updated 2 weeks ago
Alternatives and similar repositories for astc-encoder
Users that are interested in astc-encoder are comparing it to the libraries listed below
Sorting:
- DirectX shader bytecode cross compiler☆898Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,830Updated 3 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,776Updated 5 years ago
- ☆388Updated 3 years ago
- Advanced DXTc texture compression and transcoding library☆893Updated 7 months ago
- KTX (Khronos Texture) Library and Tools☆1,129Updated last week
- C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0…☆759Updated last month
- Provides code for compression of textures for ETC1, ETC2 and EAC textures☆218Updated 6 years ago
- Animation Compression Library☆1,502Updated last month
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,391Updated last year
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,341Updated last week
- BRDF Explorer☆2,236Updated 2 years ago
- ISPC Texture Compressor☆469Updated last year
- ☆476Updated 7 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆637Updated last year
- cmftStudio - GUI counterpart for:☆1,318Updated 5 years ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆605Updated 5 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated last year
- Light probe generation and BRDF authoring for physically based shading.☆812Updated 4 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,076Updated last year
- Cross-platform open-source command-line cubemap filtering tool.☆857Updated 5 years ago
- Vulkan best practice for mobile developers☆680Updated last year
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,087Updated last month
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,426Updated last week
- The fastest ETC compressor on the planet☆299Updated 9 months ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆469Updated 2 months ago
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,109Updated 7 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆698Updated 6 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆664Updated 4 months ago
- Basis Universal GPU Texture Codec☆2,935Updated 3 weeks ago