ARM-software / astc-encoderLinks
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
☆1,244Updated last month
Alternatives and similar repositories for astc-encoder
Users that are interested in astc-encoder are comparing it to the libraries listed below
Sorting:
- DirectX shader bytecode cross compiler☆900Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,833Updated 3 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,777Updated 5 years ago
- Advanced DXTc texture compression and transcoding library☆894Updated 8 months ago
- Animation Compression Library☆1,513Updated 2 months ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,396Updated last year
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,357Updated this week
- C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0…☆761Updated last month
- Provides code for compression of textures for ETC1, ETC2 and EAC textures☆220Updated 6 years ago
- ☆477Updated 7 years ago
- ☆387Updated 3 years ago
- BRDF Explorer☆2,242Updated 2 years ago
- KTX (Khronos Texture) Library and Tools☆1,153Updated last week
- ISPC Texture Compressor☆469Updated last year
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆637Updated last year
- cmftStudio - GUI counterpart for:☆1,321Updated 5 years ago
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,109Updated 7 years ago
- Light probe generation and BRDF authoring for physically based shading.☆812Updated 4 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated last year
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,081Updated last year
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,098Updated last week
- Vulkan best practice for mobile developers☆681Updated last year
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆471Updated 3 months ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,478Updated this week
- Texture processing tools with support for Direct3D 10 and 11 formats.☆609Updated 5 years ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,439Updated this week
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆823Updated 3 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆664Updated 5 months ago
- ☆872Updated 4 years ago
- my dx12 playground☆587Updated 3 years ago