ARM-software / astc-encoderLinks
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
☆1,229Updated 3 months ago
Alternatives and similar repositories for astc-encoder
Users that are interested in astc-encoder are comparing it to the libraries listed below
Sorting:
- DirectX shader bytecode cross compiler☆899Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,828Updated 2 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,773Updated 5 years ago
- Advanced DXTc texture compression and transcoding library☆892Updated 7 months ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,385Updated last year
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,325Updated 2 weeks ago
- KTX (Khronos Texture) Library and Tools☆1,104Updated last week
- Animation Compression Library☆1,496Updated last month
- Provides code for compression of textures for ETC1, ETC2 and EAC textures☆218Updated 6 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆635Updated last year
- ISPC Texture Compressor☆469Updated last year
- ☆387Updated 3 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆571Updated last year
- C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0…☆756Updated 2 weeks ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆600Updated 5 years ago
- BRDF Explorer☆2,228Updated 2 years ago
- ☆477Updated 7 years ago
- cmftStudio - GUI counterpart for:☆1,316Updated 5 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,073Updated last year
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,103Updated 7 years ago
- Light probe generation and BRDF authoring for physically based shading.☆809Updated 4 years ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,080Updated 3 weeks ago
- Vulkan best practice for mobile developers☆679Updated last year
- OpenGL and OpenGL ES reference page sources, and generated HTML used as backing store for khronos.org☆478Updated last month
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆743Updated last year
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,409Updated last week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,456Updated this week
- Cross-platform open-source command-line cubemap filtering tool.☆854Updated 4 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆660Updated 3 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆957Updated 7 months ago