ARM-software / astc-encoderLinks
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
☆1,212Updated 2 months ago
Alternatives and similar repositories for astc-encoder
Users that are interested in astc-encoder are comparing it to the libraries listed below
Sorting:
- DirectX shader bytecode cross compiler☆895Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,829Updated 2 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,770Updated 5 years ago
- Animation Compression Library☆1,487Updated last week
- ☆387Updated 3 years ago
- Advanced DXTc texture compression and transcoding library☆888Updated 5 months ago
- Provides code for compression of textures for ETC1, ETC2 and EAC textures☆216Updated 6 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,381Updated last year
- BRDF Explorer☆2,210Updated 2 years ago
- ☆476Updated 6 years ago
- KTX (Khronos Texture) Library and Tools☆1,062Updated last week
- C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0…☆751Updated 5 months ago
- ISPC Texture Compressor☆467Updated last year
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆632Updated last year
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,310Updated 3 weeks ago
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,100Updated 7 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated last year
- Vulkan best practice for mobile developers☆676Updated last year
- cmftStudio - GUI counterpart for:☆1,309Updated 4 years ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆602Updated 4 years ago
- Light probe generation and BRDF authoring for physically based shading.☆807Updated 4 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆694Updated 5 years ago
- my dx12 playground☆584Updated 2 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆634Updated 7 years ago
- ☆867Updated 4 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,065Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆946Updated 5 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆655Updated 2 months ago
- OpenGL and OpenGL ES reference page sources, and generated HTML used as backing store for khronos.org☆475Updated 2 weeks ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆816Updated 2 years ago