KhronosGroup / KTX-SoftwareLinks
KTX (Khronos Texture) Library and Tools
☆1,023Updated last week
Alternatives and similar repositories for KTX-Software
Users that are interested in KTX-Software are comparing it to the libraries listed below
Sorting:
- Physically-Based Rendering in glTF 2.0 using WebGL☆1,382Updated 2 weeks ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,361Updated last year
- glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).☆586Updated this week
- Physical based rendering with Vulkan using glTF 2.0 models☆1,094Updated last week
- glTF Tutorials☆1,225Updated 2 months ago
- Header only C++11 tiny glTF 2.0 library☆2,283Updated 3 months ago
- cmftStudio - GUI counterpart for:☆1,300Updated 4 years ago
- Light probe generation and BRDF authoring for physically based shading.☆803Updated 4 years ago
- An assortment of assets that demonstrate features and capabilities of the glTF format☆651Updated last week
- Cross-platform open-source command-line cubemap filtering tool.☆850Updated 4 years ago
- GLSL Shading Language Specification and Extensions☆397Updated this week
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,015Updated 3 weeks ago
- Advanced DXTc texture compression and transcoding library☆880Updated 3 months ago
- Single-file glTF 2.0 loader and writer written in C99☆1,664Updated 3 months ago
- Lightweight open source FBX importer☆1,255Updated this week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,463Updated 3 years ago
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,190Updated 3 weeks ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,260Updated last week
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,762Updated 5 years ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,333Updated this week
- Basis Universal GPU Texture Codec☆2,869Updated last week
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆623Updated last year
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,041Updated last year
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆789Updated last week
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,490Updated 2 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,823Updated 2 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,037Updated last year
- Vulkan best practice for mobile developers☆671Updated last year
- My personal Vulkan renderer☆1,729Updated this week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆927Updated 3 months ago