KhronosGroup / KTX-SoftwareLinks
KTX (Khronos Texture) Library and Tools
☆1,137Updated 2 weeks ago
Alternatives and similar repositories for KTX-Software
Users that are interested in KTX-Software are comparing it to the libraries listed below
Sorting:
- Physically-Based Rendering in glTF 2.0 using WebGL☆1,427Updated 2 weeks ago
- glTF Tutorials☆1,244Updated 2 months ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,395Updated last year
- Physical based rendering with Vulkan using glTF 2.0 models☆1,146Updated 5 months ago
- Header only C++11 tiny glTF 2.0 library☆2,379Updated last month
- An assortment of assets that demonstrate features and capabilities of the glTF format☆784Updated 2 weeks ago
- glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).☆602Updated 2 weeks ago
- cmftStudio - GUI counterpart for:☆1,319Updated 5 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆857Updated 5 years ago
- Light probe generation and BRDF authoring for physically based shading.☆812Updated 4 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,341Updated 2 weeks ago
- Single-file glTF 2.0 loader and writer written in C99☆1,786Updated 4 months ago
- GLSL Shading Language Specification and Extensions☆411Updated last week
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,090Updated last week
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,431Updated this week
- Advanced DXTc texture compression and transcoding library☆893Updated 7 months ago
- Lightweight open source FBX importer☆1,289Updated 4 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,485Updated 4 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆637Updated last year
- Basis Universal GPU Texture Codec☆2,940Updated last month
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,239Updated 3 weeks ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,512Updated 2 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,777Updated 5 years ago
- Vulkan Validation Layers (VVL)☆958Updated this week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,830Updated 3 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,032Updated last year
- Code repository for Vulkan Cookbook by Packt☆881Updated 3 years ago
- My personal Vulkan renderer☆1,820Updated last week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆974Updated 7 months ago
- ☆1,264Updated this week