KhronosGroup / KTX-SoftwareLinks
KTX (Khronos Texture) Library and Tools
☆1,055Updated last week
Alternatives and similar repositories for KTX-Software
Users that are interested in KTX-Software are comparing it to the libraries listed below
Sorting:
- Physically-Based Rendering in glTF 2.0 using WebGL☆1,397Updated last week
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,377Updated last year
- glTF Tutorials☆1,237Updated 4 months ago
- glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).☆591Updated 3 weeks ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,113Updated 2 months ago
- Header only C++11 tiny glTF 2.0 library☆2,322Updated 5 months ago
- An assortment of assets that demonstrate features and capabilities of the glTF format☆709Updated this week
- Light probe generation and BRDF authoring for physically based shading.☆804Updated 4 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆853Updated 4 years ago
- cmftStudio - GUI counterpart for:☆1,308Updated 4 years ago
- GLSL Shading Language Specification and Extensions☆399Updated last month
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,297Updated last week
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,207Updated last month
- Basis Universal GPU Texture Codec☆2,902Updated last month
- Advanced DXTc texture compression and transcoding library☆886Updated 5 months ago
- Single-file glTF 2.0 loader and writer written in C99☆1,720Updated last month
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,357Updated this week
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,054Updated last month
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,473Updated 4 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆800Updated 3 weeks ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,494Updated 2 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆631Updated last year
- Lightweight open source FBX importer☆1,272Updated 2 months ago
- Sampler to create the glTF sample environments☆152Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆939Updated 5 months ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,829Updated 2 years ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆600Updated 4 years ago
- My personal Vulkan renderer☆1,775Updated 3 weeks ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,768Updated 5 years ago
- Code repository for Vulkan Cookbook by Packt☆871Updated 2 years ago