Advanced DXTc texture compression and transcoding library
☆250Oct 25, 2021Updated 4 years ago
Alternatives and similar repositories for crunch
Users that are interested in crunch are comparing it to the libraries listed below
Sorting:
- Advanced DXTc texture compression and transcoding library☆895May 25, 2025Updated 9 months ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Aug 9, 2014Updated 11 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,404Jun 19, 2024Updated last year
- Advanced DXTc texture compression library☆143Jun 16, 2016Updated 9 years ago
- Cone-sphere occlusion LUT generator☆83Aug 28, 2016Updated 9 years ago
- Advanced DXTc texture compression and transcoding library and tool, upgraded with Unity improvements, added features, extended system and…☆20Oct 31, 2025Updated 4 months ago
- Animation Compression Library☆1,542Nov 26, 2025Updated 3 months ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆153Apr 24, 2023Updated 2 years ago
- Basis Universal GPU Texture Codec☆2,985Updated this week
- Pyramid Shader Analyzer☆315Mar 20, 2019Updated 7 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆748May 10, 2024Updated last year
- Automatic conservative mesh occluder generation by box filling☆129Dec 21, 2019Updated 6 years ago
- Simple image viewer based on DirectXTex☆43Dec 12, 2017Updated 8 years ago
- Single header C++ Libraries for Thread Scheduling, Rendering, and so on...☆475Oct 16, 2023Updated 2 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆345Jan 10, 2019Updated 7 years ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆610Dec 21, 2020Updated 5 years ago
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,258Dec 30, 2025Updated 2 months ago
- Real-time BC6H compression on GPU☆366Jul 26, 2023Updated 2 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- Code size visualization tool with PDB/ELF/Mach-O support☆65Oct 29, 2017Updated 8 years ago
- DirectX shader bytecode cross compiler☆904Jul 16, 2024Updated last year
- ☆47Nov 10, 2017Updated 8 years ago
- Open Source Data Library for data serialization.☆44Feb 27, 2024Updated 2 years ago
- Betsy GPU compressor☆376Nov 10, 2022Updated 3 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆349Sep 26, 2024Updated last year
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Sep 30, 2016Updated 9 years ago
- Ariyana is an open source and free WIP game engine.☆11Jan 29, 2019Updated 7 years ago
- 128-bit (64.64) signed fixed-point arithmetic.☆176Feb 8, 2026Updated last month
- Single Header C++11 Task Scheduler☆198May 12, 2023Updated 2 years ago
- Command line tool for offline shader ISA inspection.☆115Jan 3, 2023Updated 3 years ago
- Testing various BCn texture format decoding libraries☆17Sep 19, 2022Updated 3 years ago
- State of the art RDO BC1-7 GPU texture encoders☆240Feb 27, 2026Updated 3 weeks ago
- Live memory allocation tracing header only library using ImGui☆84Mar 28, 2016Updated 9 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,519Mar 24, 2023Updated 2 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆262Aug 27, 2021Updated 4 years ago
- C99 heightmap utilities.☆488Apr 27, 2021Updated 4 years ago
- Demonstration of alpha blended compositing of OpenGL contexts via borderless windows using the Win32 API☆97May 12, 2018Updated 7 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆982May 25, 2025Updated 9 months ago