C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
☆771May 28, 2026Updated last month
Alternatives and similar repositories for Native_SDK
Users that are interested in Native_SDK are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- WebGL 3D graphics demos and helper code written in Javascript. Optimized for PowerVR devices☆89Dec 21, 2015Updated 10 years ago
- Android app that renders an overlay of CPU and PowerVR GPU performance stats in real-time☆85May 10, 2019Updated 7 years ago
- NOTE: This project is not maintained anymore☆381Oct 8, 2024Updated last year
- Github repository for the Vulkan SDK☆242Feb 25, 2023Updated 3 years ago
- Vulkan best practice for mobile developers☆685Aug 6, 2024Updated last year
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- A single function that takes a PowerVR GL_RENDERER string as input and outputs a struct of basic hardware capabilities☆13Apr 21, 2015Updated 11 years ago
- The Arm ASTC Encoder, a compressor command line tool and codec library for the Adaptive Scalable Texture Compression image format.☆1,281Updated this week
- A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.☆4,040Updated this week
- C++ examples for the Vulkan graphics API☆12,026Updated this week
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆118Jan 20, 2022Updated 4 years ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,536Updated this week
- OpenGL ES 3.0 Programming Guide Sample Code☆2,009Apr 26, 2023Updated 3 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,463Updated this week
- ☆479Oct 13, 2022Updated 3 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆696Apr 2, 2017Updated 9 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,436Jun 19, 2024Updated 2 years ago
- A Vulkan implementation of real-time PBR renderer☆394Mar 30, 2017Updated 9 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,599Updated this week
- Graphics API Debugger☆2,241May 8, 2024Updated 2 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆409Jan 3, 2023Updated 3 years ago
- Awesome Vulkan ecosystem☆3,701May 11, 2026Updated last month
- Open source c++ skeletal animation library and toolset☆2,869May 21, 2026Updated last month
- SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for a…☆2,507Updated this week
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆122Jan 3, 2023Updated 3 years ago
- OpenGL ES 3.0 Deferred Renderer☆145Jul 9, 2017Updated 8 years ago
- My personal Vulkan renderer☆1,904Jun 27, 2026Updated last week
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,587Jul 3, 2025Updated last year
- RenderDoc is a stand-alone graphics debugging tool.☆10,849Updated this week
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,158Updated this week
- One stop solution for all Vulkan samples☆5,304Updated this week
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆17,255Updated this week
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,304Mar 31, 2023Updated 3 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Vulkan Samples☆1,422Jul 28, 2021Updated 4 years ago
- ☆544Apr 28, 2021Updated 5 years ago
- Advanced DXTc texture compression and transcoding library☆899May 25, 2025Updated last year
- A set of samples to illustrate Vulkan API on Android☆935Nov 16, 2023Updated 2 years ago
- AMD Triangle Order Optimization Tool.☆223Apr 29, 2020Updated 6 years ago
- Anvil is a cross-platform framework for Vulkan☆610Jun 17, 2024Updated 2 years ago
- Easy to integrate Vulkan memory allocation library☆3,407Jun 4, 2026Updated last month