google / astc-codec
A software ASTC decoder implementation which supports the ASTC LDR profile
☆68Updated 5 years ago
Related projects: ⓘ
- real time ASTC texture compression by computer shader☆65Updated 2 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆59Updated 3 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆103Updated 5 months ago
- ASTC encoder with real-time performance.☆36Updated 2 years ago
- Converts common image formats (PNG, JPG, etc.) to GPU-native compressed (BCn, ETC, ASTC) in KTX containers.☆149Updated 4 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆107Updated last year
- Example programs and source code for GPU Zen 2☆144Updated 5 years ago
- HBAO+☆194Updated 3 years ago
- LibVT is a library implementing "virtual texturing".☆113Updated 8 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆179Updated last year
- Multithreaded Rendering engine demo☆65Updated 6 years ago
- Adaptive Order Independant Transparency Sample☆47Updated last year
- ☆81Updated this week
- ☆30Updated 8 years ago
- Advanced DXTc texture compression and transcoding library☆237Updated 2 years ago
- NvTriStrip library and NvTriStripper tool☆56Updated 4 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆86Updated 6 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆82Updated 6 years ago
- A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.☆92Updated 6 years ago
- Copy of Morten S. Mikkelsen tangent space code☆48Updated 9 years ago
- 一个通用3d游戏引擎☆63Updated this week
- ☆155Updated this week
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆36Updated 7 years ago
- Horizon Based Ambient Occlusion☆107Updated 8 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆108Updated 5 months ago
- Samples for the Nsight Aftermath SDK.☆48Updated last year
- Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)☆24Updated 4 years ago
- Renderer/GameEngine with Direct3D12☆44Updated 4 years ago
- Ray Tracing Gems 中文翻译☆27Updated 5 years ago
- ☆23Updated 2 months ago