darksylinc / betsyLinks
Betsy GPU compressor
☆373Updated 3 years ago
Alternatives and similar repositories for betsy
Users that are interested in betsy are comparing it to the libraries listed below
Sorting:
- The fastest ETC compressor on the planet☆299Updated 8 months ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆237Updated 3 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆319Updated last year
- State of the art RDO BC1-7 GPU texture encoders☆229Updated 2 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆181Updated 2 years ago
- ISPC Texture Compressor☆470Updated last year
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆349Updated last year
- Conservative Morphological Anti-Aliasing 2.0☆194Updated 3 years ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆168Updated 7 months ago
- Combined Adaptive Compute Ambient Occlusion (CACAO)☆154Updated 4 years ago
- Stochastic Screen Space Reflections (SSSR)☆302Updated 3 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆128Updated 7 months ago
- Real-time BC6H compression on GPU☆365Updated 2 years ago
- AMD ARR team rendering framework☆447Updated last month
- revisiting a known normal transformation in computer graphics☆320Updated 6 years ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆239Updated 3 years ago
- KickstartRT SDK☆203Updated 3 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆297Updated 4 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆123Updated 3 months ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆307Updated last year
- Adaptive Screen Space Ambient Occlusion☆257Updated 3 years ago
- Data Driven Rendering repository☆281Updated 4 years ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆195Updated last year
- Small header-only C library to decompress any BC compressed image☆174Updated 2 months ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆329Updated 5 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆665Updated 4 months ago
- SH for HLSL 2021☆238Updated 10 months ago
- GPU-based Forward+ renderer☆550Updated 5 years ago
- Demo showing how to use the-forge with your own windowing, input and application loop☆33Updated 5 months ago