darksylinc / betsy
Betsy GPU compressor
☆358Updated 2 years ago
Alternatives and similar repositories for betsy
Users that are interested in betsy are comparing it to the libraries listed below
Sorting:
- ISPC Texture Compressor☆453Updated 7 months ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆331Updated 7 months ago
- A common standard for tangent space used in baking tools to produce normal maps.☆275Updated 9 months ago
- revisiting a known normal transformation in computer graphics☆316Updated 5 years ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆219Updated 2 years ago
- The fastest ETC compressor on the planet☆282Updated last month
- State of the art RDO BC1-7 GPU texture encoders☆202Updated last year
- AMD ARR team rendering framework☆407Updated 2 months ago
- A single-header library with a simplified interface for Vulkan synchronization☆234Updated 2 years ago
- Real-time BC6H compression on GPU☆351Updated last year
- GPU-based Forward+ renderer☆520Updated 5 years ago
- Chop 3D objects to meshlets☆435Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆293Updated last year
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆286Updated 3 years ago
- Render Pipeline Shaders SDK☆341Updated last year
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- SH for HLSL 2021☆227Updated 2 months ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆330Updated 2 weeks ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆627Updated 6 months ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆117Updated last year
- ☆368Updated 10 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆164Updated 2 years ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆221Updated 2 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆262Updated 2 weeks ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆335Updated 2 weeks ago
- KickstartRT SDK☆198Updated 2 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆761Updated last year
- GPU texture/buffer performance tester☆619Updated 4 years ago