darksylinc / betsyLinks
Betsy GPU compressor
☆375Updated 3 years ago
Alternatives and similar repositories for betsy
Users that are interested in betsy are comparing it to the libraries listed below
Sorting:
- The fastest ETC compressor on the planet☆295Updated 7 months ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆233Updated 3 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆347Updated last year
- A common standard for tangent space used in baking tools to produce normal maps.☆313Updated last year
- State of the art RDO BC1-7 GPU texture encoders☆224Updated 2 years ago
- Conservative Morphological Anti-Aliasing 2.0☆192Updated 2 years ago
- ISPC Texture Compressor☆469Updated last year
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆179Updated 2 years ago
- Real-time BC6H compression on GPU☆365Updated 2 years ago
- Combined Adaptive Compute Ambient Occlusion (CACAO)☆153Updated 4 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆306Updated last year
- AMD ARR team rendering framework☆442Updated 3 weeks ago
- revisiting a known normal transformation in computer graphics☆320Updated 6 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆127Updated 6 months ago
- KickstartRT SDK☆202Updated 3 years ago
- A cool-headed display transform☆419Updated 2 years ago
- Stochastic Screen Space Reflections (SSSR)☆303Updated 3 years ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆167Updated 6 months ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆329Updated 5 years ago
- SH for HLSL 2021☆237Updated 9 months ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- Small header-only C library to decompress any BC compressed image☆171Updated last month
- Single Pass Downsampler (SPD)☆199Updated 3 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆122Updated 2 months ago
- Experiment with generating clouds in real time on low end computer☆131Updated 6 years ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆234Updated 3 years ago
- Surfel Radiance Cascades Diffuse Global Illumination☆197Updated 9 months ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆371Updated 5 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆297Updated 4 years ago
- Adaptive Screen Space Ambient Occlusion☆254Updated 2 years ago