Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
☆3,474Mar 13, 2026Updated last week
Alternatives and similar repositories for glslang
Users that are interested in glslang are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,391Mar 13, 2026Updated last week
- ☆1,286Updated this week
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,114Mar 16, 2026Updated last week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,518Updated this week
- RenderDoc is a stand-alone graphics debugging tool.☆10,504Updated this week
- C++ examples for the Vulkan graphics API☆11,819Updated this week
- Easy to integrate Vulkan memory allocation library☆3,263Mar 2, 2026Updated 2 weeks ago
- The Vulkan API Specification and related tools☆3,212Updated this week
- Open-Source Vulkan C++ API☆3,653Updated this week
- OpenGL Mathematics (GLM)☆10,805Jan 12, 2026Updated 2 months ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,832Jan 13, 2023Updated 3 years ago
- SPIRV-Headers☆332Mar 12, 2026Updated last week
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,779May 14, 2020Updated 5 years ago
- One stop solution for all Vulkan samples☆5,176Mar 9, 2026Updated 2 weeks ago
- Meta loader for Vulkan API☆1,783Updated this week
- DirectX shader bytecode cross compiler☆904Jul 16, 2024Updated last year
- The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.☆12,810Updated this week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆832Feb 25, 2026Updated 3 weeks ago
- A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input☆14,802Mar 13, 2026Updated last week
- Vulkan Validation Layers (VVL)☆977Updated this week
- Vulkan Samples☆1,422Jul 28, 2021Updated 4 years ago
- Making it easier to work with shaders☆5,131Updated this week
- Awesome Vulkan ecosystem☆3,663Jun 21, 2024Updated last year
- MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and comput…☆5,529Jan 7, 2026Updated 2 months ago
- **Deprecated repository** for Vulkan loader and validation layers☆410May 16, 2018Updated 7 years ago
- Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.☆4,455Jan 31, 2026Updated last month
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆16,859Updated this week
- Tutorial for the Vulkan graphics and compute API☆3,627Jan 25, 2026Updated last month
- glTF – Runtime 3D Asset Delivery☆7,682Mar 16, 2026Updated last week
- Vulkan header files and API registry☆1,004Updated this week
- Tools to aid in Vulkan development☆755Updated this week
- ☆477Nov 22, 2018Updated 7 years ago
- My personal Vulkan renderer☆1,842Mar 14, 2026Updated last week
- Real-Time Rendering Framework☆3,106Jan 7, 2025Updated last year
- GLSL Shading Language Specification and Extensions☆424Mar 9, 2026Updated 2 weeks ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,492Jul 3, 2025Updated 8 months ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,695Feb 27, 2026Updated 3 weeks ago
- Header only C++11 tiny glTF 2.0 library☆2,421Updated this week
- One stop shop for getting started with the Vulkan API☆2,200Updated this week