GPUOpen-Archive / amd_tootle
AMD Triangle Order Optimization Tool.
☆222Updated 4 years ago
Alternatives and similar repositories for amd_tootle:
Users that are interested in amd_tootle are comparing it to the libraries listed below
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆167Updated 6 years ago
- Introductory Vulkan sample☆120Updated 4 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Updated 6 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆331Updated 6 months ago
- Simple vulkan rendering example.☆208Updated 2 months ago
- Adaptive Screen Space Ambient Occlusion☆247Updated 2 years ago
- Real-time rendering research framework☆218Updated 7 years ago
- Pyramid Shader Analyzer☆312Updated 6 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- OpenGL Overload: OpenGL implementation on top of Vulkan☆278Updated 8 years ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆115Updated 2 years ago
- Experimental High Level Framework for Vulkan☆330Updated 6 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- ☆335Updated 6 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆154Updated last year
- Simple comparison framework for APIs☆324Updated 9 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆169Updated 2 months ago
- nvpro-pipeline is a research rendering pipeline☆210Updated 3 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆358Updated 5 years ago
- Header only C++ Tiny glTF loader.☆254Updated 5 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆116Updated 3 years ago
- Intel Asteroids DirectX 12 Sample☆131Updated 10 months ago
- This is the software repository for the book GPU Pro 6.☆229Updated 9 years ago
- Real-time BC6H compression on GPU☆346Updated last year
- Experimentation framework for probe-based lighting☆424Updated 11 months ago
- Anvil is a cross-platform framework for Vulkan☆599Updated 10 months ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago