google / etc2compLinks
☆388Updated 3 years ago
Alternatives and similar repositories for etc2comp
Users that are interested in etc2comp are comparing it to the libraries listed below
Sorting:
- ☆477Updated 7 years ago
- Provides code for compression of textures for ETC1, ETC2 and EAC textures☆219Updated 6 years ago
- Advanced DXTc texture compression and transcoding library☆894Updated 8 months ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated last year
- A fast texture compressor for various formats☆249Updated 5 years ago
- ISPC Texture Compressor☆469Updated last year
- ☆252Updated 8 years ago
- The fastest ETC compressor on the planet☆300Updated 9 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆664Updated 4 months ago
- Vulkan sample code☆444Updated 7 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆410Updated 3 years ago
- AMD Triangle Order Optimization Tool.☆223Updated 5 years ago
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,241Updated 3 weeks ago
- Simple vulkan rendering example.☆212Updated 11 months ago
- OpenGL ES 3.0 Deferred Renderer☆145Updated 8 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,777Updated 5 years ago
- microprofile - embeddable CPU/GPU profiler☆496Updated 2 years ago
- Advanced DXTc texture compression library☆143Updated 9 years ago
- Experimental High Level Framework for Vulkan☆329Updated 7 years ago
- Pyramid Shader Analyzer☆316Updated 6 years ago
- DirectX shader bytecode cross compiler☆899Updated last year
- Intel's Software Occlusion Culling demo with my modifications☆247Updated 12 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆857Updated 5 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆343Updated 7 years ago
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆283Updated 6 years ago
- Simple comparison framework for APIs☆329Updated 9 years ago
- Advanced DXTc texture compression and transcoding library☆252Updated 4 years ago
- Next Generation Renderer for Cross Platform Engine Development☆144Updated 3 years ago
- Signed Distance Field Builder for Contour Texturing☆243Updated 4 years ago
- C++ entity-component system☆252Updated 8 years ago