m-schuetz / compute_rasterizerLinks
Rendering Point Clouds with Compute Shaders
☆741Updated 2 years ago
Alternatives and similar repositories for compute_rasterizer
Users that are interested in compute_rasterizer are comparing it to the libraries listed below
Sorting:
- Simultaneous LOD Generation and Rendering for Point Clouds☆510Updated last year
- Mesh simplification with UV's boundary preserved☆520Updated 5 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆912Updated 2 weeks ago
- CPU Sparse Voxel Octree Implementation☆747Updated 8 years ago
- Example scenes for pbrt-v4☆454Updated 2 years ago
- Code accompanying the blog post on bvh construction.☆434Updated last year
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆739Updated last year
- Lighthouse 2 framework for real-time ray tracing☆865Updated last year
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆666Updated last week
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆337Updated 2 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆817Updated 10 years ago
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆400Updated 11 months ago
- A modern C++ BVH construction and traversal library☆1,108Updated 4 months ago
- Atlas Generation Tool☆484Updated 4 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆326Updated 3 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆623Updated 10 months ago
- Sandbox for graphics paper implementation☆243Updated 3 months ago
- Single-header dependency-free BVH construction and traversal library.☆1,028Updated last week
- Mesh parameterization / UV unwrapping library☆2,370Updated last year
- A tool for visualizing and communicating the errors in rendered images.☆592Updated last week
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆242Updated last year
- GPU Raytracer from scratch in C++/CUDA☆944Updated 3 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆480Updated 3 months ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆536Updated 5 years ago
- Sparse volume compute and rendering on NVIDIA GPUs☆703Updated 3 years ago
- Chop 3D objects to meshlets☆449Updated 2 years ago
- Physically based renderer with Path Tracing and Photon Mapping.☆367Updated 3 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆286Updated 2 years ago
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆650Updated last week
- Optimised BVH traversal + HDRI environment mapping☆228Updated 5 years ago