Rendering Point Clouds with Compute Shaders
☆739Feb 2, 2023Updated 3 years ago
Alternatives and similar repositories for compute_rasterizer
Users that are interested in compute_rasterizer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Fast rendering of large point clouds in OpenGL using compute shaders.☆173May 9, 2025Updated 10 months ago
- Chop 3D objects to meshlets☆450Nov 29, 2022Updated 3 years ago
- CUDA-accelerated LOD construction for point clouds☆154May 18, 2023Updated 2 years ago
- Rust & Vulkan test projects☆408May 12, 2022Updated 3 years ago
- Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures☆158Jan 11, 2021Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.☆262Mar 23, 2023Updated 3 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆975Aug 7, 2025Updated 7 months ago
- Simultaneous LOD Generation and Rendering for Point Clouds☆508Sep 5, 2024Updated last year
- Mesh optimization library that makes meshes smaller and faster to render☆7,363Mar 14, 2026Updated last week
- ☆43Jul 27, 2019Updated 6 years ago
- Mesh parameterization / UV unwrapping library☆2,458Jun 16, 2024Updated last year
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆501Jul 20, 2025Updated 8 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162May 25, 2024Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆221May 21, 2025Updated 10 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,039Feb 9, 2024Updated 2 years ago
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆678Nov 8, 2025Updated 4 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Aug 24, 2023Updated 2 years ago
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated last year
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆377Jun 19, 2022Updated 3 years ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,910Feb 21, 2024Updated 2 years ago
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆447Dec 14, 2024Updated last year
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- GPU texture/buffer performance tester☆678Nov 19, 2020Updated 5 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A modern C++ BVH construction and traversal library☆1,133Jun 16, 2025Updated 9 months ago
- Advanced Vulkan rendering engine prototype☆640Jun 20, 2024Updated last year
- Simple Open-source Ray Tracer☆904Mar 10, 2026Updated 2 weeks ago
- GPU Raytracer from scratch in C++/CUDA☆959Jul 21, 2022Updated 3 years ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆241May 1, 2024Updated last year
- Circle C++ shaders☆494Mar 9, 2022Updated 4 years ago
- Immediate mode rendering and 3d gizmos.☆1,286Sep 14, 2025Updated 6 months ago
- A Vulkan renderer written from scratch on stream☆1,679Mar 17, 2026Updated last week
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,543Dec 8, 2025Updated 3 months ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Sandbox for graphics paper implementation☆246Aug 2, 2025Updated 7 months ago
- 💡 Experimental real-time global illumination renderer 🦀☆5,302Jul 7, 2025Updated 8 months ago
- The Polygon Mesh Processing Library☆1,464Feb 22, 2026Updated last month
- a programming library with geometric algorithms☆2,386Updated this week
- CPU Sparse Voxel Octree Implementation☆752Jul 26, 2017Updated 8 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆828Dec 8, 2025Updated 3 months ago
- Live Coding in JavaScript and VR☆62Oct 2, 2019Updated 6 years ago