alecjacobson / common-3d-test-modelsLinks
Repository containing common 3D test models in original format with original source if known and obj mesh
☆1,410Updated 2 years ago
Alternatives and similar repositories for common-3d-test-models
Users that are interested in common-3d-test-models are comparing it to the libraries listed below
Sorting:
- Mesh parameterization / UV unwrapping library☆2,338Updated last year
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆901Updated 3 weeks ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆810Updated 10 years ago
- The Polygon Mesh Processing Library☆1,420Updated 2 months ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,064Updated 3 years ago
- Mitsuba renderer main repository☆1,085Updated 2 years ago
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,517Updated last week
- Mesh triangle reduction using quadrics☆1,646Updated last year
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,247Updated 2 weeks ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,104Updated 3 weeks ago
- A modern C++ BVH construction and traversal library☆1,092Updated 3 months ago
- High dynamic range (HDR) image viewer for people who care about colors☆1,255Updated this week
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆635Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,003Updated last year
- A C++ & Python viewer for 3D data like meshes and point clouds☆2,059Updated last week
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,762Updated last month
- ☆524Updated 10 months ago
- Rendering Point Clouds with Compute Shaders☆737Updated 2 years ago
- Base code for 15-462/662: Computer Graphics at Carnegie Mellon University☆510Updated last week
- Nori: an educational ray tracer☆883Updated last year
- Example scenes for pbrt-v4☆450Updated 2 years ago
- ☆572Updated last year
- Sparse volume compute and rendering on NVIDIA GPUs☆701Updated 2 years ago
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆445Updated 3 years ago
- GPU Raytracer from scratch in C++/CUDA☆940Updated 3 years ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆567Updated 3 weeks ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,358Updated 6 months ago
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,043Updated 2 weeks ago
- a programming library with geometric algorithms☆2,231Updated last week
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering☆707Updated last week