alecjacobson / common-3d-test-modelsLinks
Repository containing common 3D test models in original format with original source if known and obj mesh
☆1,383Updated 2 years ago
Alternatives and similar repositories for common-3d-test-models
Users that are interested in common-3d-test-models are comparing it to the libraries listed below
Sorting:
- Mesh parameterization / UV unwrapping library☆2,302Updated last year
- Mesh triangle reduction using quadrics☆1,632Updated last year
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆878Updated this week
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,063Updated 2 years ago
- The Polygon Mesh Processing Library☆1,408Updated 2 weeks ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆801Updated 9 years ago
- Mitsuba renderer main repository☆1,080Updated last year
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,074Updated last year
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,221Updated last month
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,439Updated this week
- Rendering Point Clouds with Compute Shaders☆731Updated 2 years ago
- High dynamic range (HDR) image viewer for people who care about colors☆1,218Updated this week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,981Updated last year
- A modern C++ BVH construction and traversal library☆1,073Updated last month
- ☆518Updated 8 months ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,164Updated 4 months ago
- A C++ & Python viewer for 3D data like meshes and point clouds☆2,002Updated this week
- Nori: an educational ray tracer☆877Updated last year
- Course Page for Geometry Processing☆372Updated 2 years ago
- Course material for a grad-level course in Geometry Processing.☆388Updated 4 years ago
- Mesh simplification with UV's boundary preserved☆513Updated 5 years ago
- Example scenes for pbrt-v4☆440Updated last year
- ☆373Updated 9 months ago
- Base code for 15-462/662: Computer Graphics at Carnegie Mellon University☆507Updated 6 months ago
- GPU Raytracer from scratch in C++/CUDA☆928Updated 3 years ago
- ☆551Updated last year
- Homepage for CSC417: Physics-based Animation☆436Updated 3 years ago
- Sparse volume compute and rendering on NVIDIA GPUs☆698Updated 2 years ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆709Updated last year
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆558Updated 3 weeks ago