alecjacobson / common-3d-test-modelsLinks
Repository containing common 3D test models in original format with original source if known and obj mesh
☆1,378Updated 2 years ago
Alternatives and similar repositories for common-3d-test-models
Users that are interested in common-3d-test-models are comparing it to the libraries listed below
Sorting:
- Mesh parameterization / UV unwrapping library☆2,283Updated last year
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆799Updated 9 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆875Updated last month
- The Polygon Mesh Processing Library☆1,400Updated 3 weeks ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,065Updated 2 years ago
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,423Updated this week
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,208Updated last week
- Mitsuba renderer main repository☆1,080Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,972Updated last year
- Mesh triangle reduction using quadrics☆1,615Updated 11 months ago
- A modern C++ BVH construction and traversal library☆1,068Updated 3 weeks ago
- A C++ & Python viewer for 3D data like meshes and point clouds☆1,993Updated last week
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,069Updated last year
- Rendering Point Clouds with Compute Shaders☆726Updated 2 years ago
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆629Updated last year
- Base code for 15-462/662: Computer Graphics at Carnegie Mellon University☆507Updated 5 months ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆553Updated last month
- Example scenes for pbrt-v4☆437Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,158Updated 3 months ago
- Nori: an educational ray tracer☆877Updated last year
- High dynamic range (HDR) image viewer for graphics people☆1,213Updated this week
- Calculate signed distance fields for arbitrary meshes☆1,133Updated last year
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,020Updated last week
- ☆514Updated 7 months ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆703Updated last year
- GPU Raytracer from scratch in C++/CUDA☆921Updated 2 years ago
- Mesh simplification with UV's boundary preserved☆514Updated 5 years ago
- Homepage for CSC417: Physics-based Animation☆435Updated 3 years ago
- ☆368Updated 8 months ago
- Course Page for Geometry Processing☆372Updated 2 years ago