christopherbatty / SDFGenLinks
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
☆801Updated 9 years ago
Alternatives and similar repositories for SDFGen
Users that are interested in SDFGen are comparing it to the libraries listed below
Sorting:
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆875Updated last month
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆629Updated last year
- Mesh simplification with UV's boundary preserved☆514Updated 5 years ago
- Sparse volume compute and rendering on NVIDIA GPUs☆698Updated 2 years ago
- Robust Tetrahedral Meshing in the Wild.☆662Updated 2 years ago
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆369Updated 3 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆303Updated last year
- ☆799Updated 2 years ago
- CPU Sparse Voxel Octree Implementation☆745Updated 7 years ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,208Updated 2 weeks ago
- Course material for a grad-level course in Geometry Processing.☆388Updated 4 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆345Updated 3 years ago
- Header only mesh voxelizer in c99☆645Updated 3 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆534Updated 5 years ago
- The Polygon Mesh Processing Library☆1,402Updated this week
- Convert any Triangle Mesh to Watertight Manifold☆657Updated 5 years ago
- An open source programming resource intended for graphics programmers.☆301Updated last year
- Fast Tetrahedral Meshing in the Wild☆485Updated 3 months ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆327Updated last year
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆352Updated last year
- OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no p…☆303Updated last year
- fast distance and ray intersection queries☆403Updated 2 weeks ago
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,021Updated this week
- Demonstration code for Marching Cubes and Dual Contouring☆301Updated 2 years ago
- ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups☆656Updated last year
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆176Updated 5 years ago
- Mitsuba renderer main repository☆1,079Updated last year
- Mesh triangle reduction using quadrics☆1,617Updated 11 months ago
- ☆217Updated 2 weeks ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆532Updated 8 years ago