A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
☆836Sep 7, 2015Updated 10 years ago
Alternatives and similar repositories for SDFGen
Users that are interested in SDFGen are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆314Aug 31, 2023Updated 2 years ago
- Calculate signed distance fields for arbitrary meshes☆1,238Mar 10, 2024Updated 2 years ago
- GPU-based SDF generator☆153Oct 8, 2017Updated 8 years ago
- Parallelized triangle mesh --> continuous signed distance field on CPU☆523Oct 18, 2023Updated 2 years ago
- Converts an input mesh to a signed distance field (SDF)☆411Nov 13, 2025Updated 8 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆380Feb 10, 2022Updated 4 years ago
- Convert any Triangle Mesh to Watertight Manifold☆716Jul 1, 2020Updated 6 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆180Feb 14, 2026Updated 5 months ago
- Simple MPL-2.0-licensed C++ geometry processing library.☆5,056Updated this week
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆963May 2, 2026Updated 2 months ago
- ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups☆737Aug 25, 2023Updated 2 years ago
- Mesh parameterization / UV unwrapping library☆2,526Jun 16, 2024Updated 2 years ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,326Jun 13, 2026Updated last month
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,101Jun 15, 2026Updated last month
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,242Sep 4, 2025Updated 10 months ago
- The Polygon Mesh Processing Library☆1,498May 14, 2026Updated 2 months ago
- 3D Signed Distance Field☆46Nov 30, 2021Updated 4 years ago
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆651Jun 16, 2026Updated last month
- ☆312Sep 13, 2020Updated 5 years ago
- A C++ & Python viewer for 3D data like meshes and point clouds☆2,185May 20, 2026Updated 2 months ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆42Feb 6, 2018Updated 8 years ago
- SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimization☆288Jun 17, 2020Updated 6 years ago
- A modern C++ BVH construction and traversal library☆1,166May 9, 2026Updated 2 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)☆921Oct 23, 2023Updated 2 years ago
- Learning Continuous Signed Distance Functions for Shape Representation☆1,563Jun 20, 2022Updated 4 years ago
- CPU Sparse Voxel Octree Implementation☆757Jul 26, 2017Updated 8 years ago
- Mesh triangle reduction using quadrics☆1,751Jul 28, 2024Updated last year
- Robust Tetrahedral Meshing in the Wild.☆716Apr 27, 2023Updated 3 years ago
- OpenVDB - Sparse volume data structure and tools☆3,338Updated this week
- Sparse volume compute and rendering on NVIDIA GPUs☆717Oct 31, 2022Updated 3 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆146Aug 28, 2021Updated 4 years ago
- a programming library with geometric algorithms☆2,473Updated this week
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Header only mesh voxelizer in c99☆664Jan 3, 2022Updated 4 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,121Oct 1, 2025Updated 9 months ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,921Feb 21, 2024Updated 2 years ago
- Signed Distance Function from triangle mesh.☆95Apr 10, 2019Updated 7 years ago
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆256Jun 9, 2026Updated last month
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆789Jun 12, 2024Updated 2 years ago
- Chop 3D objects to meshlets☆454Nov 29, 2022Updated 3 years ago