christopherbatty / SDFGenLinks
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
☆823Updated 10 years ago
Alternatives and similar repositories for SDFGen
Users that are interested in SDFGen are comparing it to the libraries listed below
Sorting:
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆932Updated 2 weeks ago
- Mesh simplification with UV's boundary preserved☆523Updated 5 years ago
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆376Updated 3 years ago
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆640Updated last year
- Sparse volume compute and rendering on NVIDIA GPUs☆708Updated 3 years ago
- Robust Tetrahedral Meshing in the Wild.☆693Updated 2 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆311Updated 2 years ago
- Course material for a grad-level course in Geometry Processing.☆394Updated 5 years ago
- Header only mesh voxelizer in c99☆656Updated 4 years ago
- CPU Sparse Voxel Octree Implementation☆750Updated 8 years ago
- ☆826Updated 2 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Updated 4 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆538Updated 5 years ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,275Updated 3 months ago
- Convert any Triangle Mesh to Watertight Manifold☆690Updated 5 years ago
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆384Updated 4 months ago
- The Polygon Mesh Processing Library☆1,444Updated 2 weeks ago
- OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no p…☆308Updated last year
- An open source programming resource intended for graphics programmers.☆317Updated last month
- Fast Tetrahedral Meshing in the Wild☆533Updated 2 months ago
- fast distance and ray intersection queries☆448Updated 2 months ago
- A library for detecting and resolving intersections between two surface meshes.☆477Updated 4 months ago
- A collection of source codes implementing cloth simulation algorithms in OpenGL☆545Updated last month
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆182Updated 6 years ago
- ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups☆702Updated 2 years ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆535Updated 9 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆335Updated 2 years ago
- A research-oriented elastic body simulator☆391Updated 3 years ago
- Rendering Point Clouds with Compute Shaders☆744Updated 2 years ago
- Repository containing common 3D test models in original format with original source if known and obj mesh☆1,461Updated 2 years ago