InteractiveComputerGraphics / PositionBasedDynamicsLinks
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
☆2,069Updated last year
Alternatives and similar repositories for PositionBasedDynamics
Users that are interested in PositionBasedDynamics are comparing it to the libraries listed below
Sorting:
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,717Updated 2 weeks ago
- Fluid simulation engine for computer graphics applications☆2,021Updated last year
- Automatically exported from code.google.com/p/v-hacd☆1,520Updated last week
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,065Updated 2 years ago
- Mitsuba renderer main repository☆1,080Updated last year
- Open source C++ physics engine library in 3D☆1,638Updated 3 months ago
- Mesh parameterization / UV unwrapping library☆2,283Updated last year
- BRDF Explorer☆2,176Updated 2 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,972Updated last year
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆799Updated 9 years ago
- Embree ray tracing kernels repository.☆2,532Updated last week
- Sparse volume compute and rendering on NVIDIA GPUs☆698Updated 2 years ago
- The Polygon Mesh Processing Library☆1,400Updated 3 weeks ago
- A collection of source codes implementing cloth simulation algorithms in OpenGL☆535Updated 2 years ago
- Header only mesh voxelizer in c99☆645Updated 3 years ago
- OpenVDB - Sparse volume data structure and tools☆2,968Updated last week
- Mesh triangle reduction using quadrics☆1,617Updated 11 months ago
- A research-oriented elastic body simulator☆380Updated 2 years ago
- Repository containing common 3D test models in original format with original source if known and obj mesh☆1,378Updated 2 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,158Updated 3 months ago
- A modern C++ BVH construction and traversal library☆1,068Updated last month
- ☆726Updated 4 years ago
- A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"☆804Updated 7 years ago
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆498Updated 3 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,107Updated 4 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,456Updated 3 years ago
- Open source c++ skeletal animation library and toolset☆2,624Updated last month
- Graphic Engine & Game Engine lists☆2,129Updated last week
- CPU Sparse Voxel Octree Implementation☆745Updated 7 years ago
- Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆620Updated last year