jkuhlmann / cgltfLinks
Single-file glTF 2.0 loader and writer written in C99
☆1,689Updated 2 weeks ago
Alternatives and similar repositories for cgltf
Users that are interested in cgltf are comparing it to the libraries listed below
Sorting:
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,492Updated 2 years ago
- Header only C++11 tiny glTF 2.0 library☆2,302Updated 4 months ago
- Lightweight open source FBX importer☆1,266Updated last month
- Meta loader for Vulkan API☆1,622Updated this week
- Immediate mode rendering and 3d gizmos.☆1,262Updated 2 weeks ago
- A Vulkan renderer written from scratch on stream☆1,587Updated last week
- Single source file FBX loader☆1,161Updated last week
- Physical based rendering with Vulkan using glTF 2.0 models☆1,106Updated last month
- Fast C OBJ parser☆714Updated 3 months ago
- Vulkan Bootstrapping Iibrary☆1,054Updated this week
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,411Updated this week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,470Updated 3 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,494Updated 3 years ago
- My personal Vulkan renderer☆1,754Updated 2 weeks ago
- A guide to using modern OpenGL functions.☆1,359Updated 3 years ago
- Header only tiny wavefront .obj loader in pure C99☆501Updated 3 months ago
- Introductory guide to vulkan.☆1,168Updated this week
- A modern cross-platform low-level graphics API☆701Updated last week
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,510Updated this week
- ☆1,415Updated 2 weeks ago
- Lightweight, multi-platform, data-oriented game engine.☆913Updated last month
- Open source c++ skeletal animation library and toolset☆2,670Updated 3 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆796Updated last week
- Diagrams showing relationships between Vulkan objects and how they're used.☆1,025Updated 7 months ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,232Updated last week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆424Updated 2 weeks ago
- Math library using HLSL syntax with multiplatform SIMD support☆959Updated last month
- Easy to integrate Vulkan memory allocation library☆3,037Updated 3 weeks ago
- 3D Graphics Rendering Cookbook, published by Packt.☆1,078Updated 7 months ago
- Lightweight and Simple 3D Open Source Physics Engine in C++☆968Updated 4 years ago