jkuhlmann / cgltfLinks
Single-file glTF 2.0 loader and writer written in C99
☆1,736Updated last month
Alternatives and similar repositories for cgltf
Users that are interested in cgltf are comparing it to the libraries listed below
Sorting:
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,496Updated 2 years ago
- Header only C++11 tiny glTF 2.0 library☆2,327Updated last week
- Lightweight open source FBX importer☆1,274Updated 2 months ago
- Meta loader for Vulkan API☆1,648Updated last week
- A Vulkan renderer written from scratch on stream☆1,603Updated last week
- Single source file FBX loader☆1,176Updated last week
- Physical based rendering with Vulkan using glTF 2.0 models☆1,117Updated 2 months ago
- Immediate mode rendering and 3d gizmos.☆1,270Updated last month
- Vulkan Bootstrapping Iibrary☆1,078Updated 2 weeks ago
- My personal Vulkan renderer☆1,785Updated 2 weeks ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,475Updated 4 years ago
- Fast C OBJ parser☆726Updated 5 months ago
- A guide to using modern OpenGL functions.☆1,367Updated 4 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,505Updated 3 years ago
- Header only tiny wavefront .obj loader in pure C99☆509Updated 4 months ago
- Introductory guide to vulkan.☆1,200Updated 3 weeks ago
- ☆1,602Updated 3 weeks ago
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,424Updated last week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆804Updated last month
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,246Updated this week
- A modern cross-platform low-level graphics API☆704Updated last week
- Diagrams showing relationships between Vulkan objects and how they're used.☆1,043Updated 9 months ago
- Open source c++ skeletal animation library and toolset☆2,703Updated this week
- Easy to integrate Vulkan memory allocation library☆3,083Updated 3 weeks ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆434Updated last week
- A rendergraph-based graphical framework for Vulkan☆775Updated 4 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆946Updated 5 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,055Updated last year
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,521Updated this week
- 3D Graphics Rendering Cookbook, published by Packt.☆1,086Updated 2 weeks ago