Single-file glTF 2.0 loader and writer written in C99
☆1,832Feb 2, 2026Updated last month
Alternatives and similar repositories for cgltf
Users that are interested in cgltf are comparing it to the libraries listed below
Sorting:
- Header only C++11 tiny glTF 2.0 library☆2,404Feb 5, 2026Updated last month
- Single source file FBX loader☆1,242Feb 10, 2026Updated 3 weeks ago
- Mesh optimization library that makes meshes smaller and faster to render☆7,307Updated this week
- Meta loader for Vulkan API☆1,758Updated this week
- Open source c++ skeletal animation library and toolset☆2,786Jan 10, 2026Updated last month
- Lightweight open source FBX importer☆1,298Feb 22, 2026Updated last week
- A Vulkan renderer written from scratch on stream☆1,666Updated this week
- Fast C OBJ parser☆737Jun 8, 2025Updated 8 months ago
- minimal cross-platform standalone C headers☆9,633Feb 23, 2026Updated last week
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Mar 24, 2023Updated 2 years ago
- 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C☆2,853Feb 10, 2026Updated 3 weeks ago
- Immediate mode rendering and 3d gizmos.☆1,284Sep 14, 2025Updated 5 months ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,469Jul 3, 2025Updated 8 months ago
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,796Dec 27, 2025Updated 2 months ago
- A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.☆1,485Feb 24, 2025Updated last year
- Physical based rendering with Vulkan using glTF 2.0 models☆1,156Aug 17, 2025Updated 6 months ago
- Header only tiny wavefront .obj loader in pure C99☆532Jun 22, 2025Updated 8 months ago
- single-file C libraries from Philip Allan Rideout☆960Sep 27, 2025Updated 5 months ago
- cr.h: A Simple C Hot Reload Header-only Library☆1,742Mar 30, 2025Updated 11 months ago
- Easy to integrate Vulkan memory allocation library☆3,227Nov 30, 2025Updated 3 months ago
- My personal Vulkan renderer☆1,836Feb 22, 2026Updated last week
- 3D engine with modern graphics☆6,896Feb 26, 2026Updated last week
- Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games☆4,972Feb 3, 2026Updated last month
- A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by…☆9,721Feb 24, 2026Updated last week
- Free, easy, portable audio engine for games☆2,075Aug 13, 2024Updated last year
- Small C game development framework☆790Oct 24, 2022Updated 3 years ago
- A minimalist and easy to use graphics API.☆524Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆4,200Updated this week
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆16,803Updated this week
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,905Feb 21, 2024Updated 2 years ago
- Audio playback and capture library written in C, in a single source file.☆6,389Updated this week
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,534Feb 26, 2026Updated last week
- A fast entity component system (ECS) for C & C++☆8,071Updated this week
- Basis Universal GPU Texture Codec☆2,975Updated this week
- Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer☆3,287Aug 28, 2024Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆980May 25, 2025Updated 9 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,485Oct 30, 2021Updated 4 years ago
- A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.☆1,955Sep 29, 2025Updated 5 months ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,375Feb 26, 2026Updated last week