jkuhlmann / cgltf
Single-file glTF 2.0 loader and writer written in C99
☆1,555Updated last week
Alternatives and similar repositories for cgltf:
Users that are interested in cgltf are comparing it to the libraries listed below
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,468Updated last year
- Header only C++11 tiny glTF 2.0 library☆2,147Updated last month
- Meta loader for Vulkan API☆1,467Updated last week
- Lightweight open source FBX importer☆1,201Updated 2 months ago
- A Vulkan renderer written from scratch on stream☆1,447Updated this week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,424Updated 3 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,023Updated 2 months ago
- Immediate mode rendering and 3d gizmos.☆1,225Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,285Updated 2 years ago
- Single source file FBX loader☆953Updated this week
- Fast C OBJ parser☆667Updated 3 months ago
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,212Updated this week
- My personal Vulkan renderer☆1,659Updated this week
- A guide to using modern OpenGL functions.☆1,254Updated 3 years ago
- Open source c++ skeletal animation library and toolset☆2,534Updated last month
- Introductory guide to vulkan.☆1,032Updated 3 months ago
- Easy to integrate Vulkan memory allocation library☆2,797Updated this week
- Vulkan Bootstrapping Iibrary☆906Updated this week
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,421Updated this week
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,165Updated last week
- A modern cross-platform low-level graphics API☆658Updated this week
- Diagrams showing relationships between Vulkan objects and how they're used.☆956Updated last month
- 3D Graphics Rendering Cookbook, published by Packt.☆1,037Updated last month
- ☆901Updated last week
- Code repository for Vulkan Cookbook by Packt☆849Updated 2 years ago
- Lightweight, multi-platform, data-oriented game engine.☆895Updated last year
- Cross-Platform C++ 2D/3D game engine☆1,349Updated last month
- A modern cross-platform low-level graphics library and rendering framework☆3,793Updated this week
- A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development☆899Updated this week
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,372Updated 4 months ago