karimnaaji / voxelizerLinks
Header only mesh voxelizer in c99
☆649Updated 3 years ago
Alternatives and similar repositories for voxelizer
Users that are interested in voxelizer are comparing it to the libraries listed below
Sorting:
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆536Updated 5 years ago
- CPU Sparse Voxel Octree Implementation☆747Updated 8 years ago
- Atlas Generation Tool☆484Updated 4 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,113Updated last month
- Header only 3d quickhull in c99☆294Updated 8 years ago
- Code developed for articles in the "Journal of Graphics Tools"☆483Updated 2 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Updated 4 years ago
- Dynamic AABB trees in C++ with support for periodic systems.☆335Updated 4 years ago
- A C++-based, cross platform ray tracing library☆441Updated 3 weeks ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆534Updated 9 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆818Updated 10 years ago
- Lighthouse 2 framework for real-time ray tracing☆865Updated last year
- Header only C++ Tiny glTF loader.☆260Updated 6 years ago
- A procedural geometry generation library for C++11☆235Updated 2 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆885Updated 4 months ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆470Updated 7 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,497Updated 2 years ago
- ambient occlusion baking tool☆248Updated 6 years ago
- OpenGL sample for shader-based occlusion culling☆555Updated last year
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆255Updated 10 years ago
- Mesh simplification with UV's boundary preserved☆520Updated 5 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 9 years ago
- Lightweight CPU/GPU path tracer☆418Updated 5 years ago
- A Vulkan implementation of real-time PBR renderer☆398Updated 8 years ago
- A C++ library for linear algebra and geometry manipulation for computer graphics.☆719Updated 2 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆286Updated 2 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆170Updated 9 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆372Updated last year
- A GLSL parser☆278Updated 2 years ago