Nadrin / PBRLinks
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
☆1,444Updated 3 years ago
Alternatives and similar repositories for PBR
Users that are interested in PBR are comparing it to the libraries listed below
Sorting:
- Physical based rendering with Vulkan using glTF 2.0 models☆1,057Updated last month
- A Vulkan renderer written from scratch on stream☆1,505Updated this week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,446Updated 3 years ago
- My personal Vulkan renderer☆1,695Updated this week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆886Updated last week
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,475Updated 2 years ago
- Lightweight open source FBX importer☆1,224Updated 5 months ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆831Updated 4 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,004Updated last year
- Code repository for Vulkan Cookbook by Packt☆860Updated 2 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆766Updated 3 weeks ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆772Updated 3 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆638Updated 4 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,959Updated last year
- Lighthouse 2 framework for real-time ray tracing☆856Updated last year
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- Immediate mode rendering and 3d gizmos.☆1,236Updated 3 weeks ago
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,462Updated last week
- Meta loader for Vulkan API☆1,519Updated this week
- A rendergraph-based graphical framework for Vulkan☆726Updated 2 years ago
- Software rendering engine with PBR. Built from scratch on C++.☆666Updated 4 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆867Updated last month
- Single-file glTF 2.0 loader and writer written in C99☆1,596Updated last week
- NanoRT, single header only modern ray tracing kernel.☆1,101Updated 2 months ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆965Updated last year
- ☆1,238Updated this week
- GPU-based Forward+ renderer☆523Updated 5 years ago
- Easy to integrate memory allocation library for Direct3D 12☆846Updated 3 weeks ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆661Updated this week
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆682Updated 8 years ago