An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
☆1,504Oct 30, 2021Updated 4 years ago
Alternatives and similar repositories for PBR
Users that are interested in PBR are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,559May 29, 2022Updated 3 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆987Aug 7, 2025Updated 9 months ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆721Jul 6, 2025Updated 10 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,020May 25, 2025Updated 11 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 5 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,081Mar 13, 2024Updated 2 years ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆748Oct 19, 2025Updated 7 months ago
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a…☆3,031May 15, 2026Updated last week
- 3D engine with modern graphics☆7,047Updated this week
- Cross-platform game engine with Vulkan backend☆1,036Jan 17, 2026Updated 4 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆691Nov 11, 2024Updated last year
- My personal Vulkan renderer☆1,886May 15, 2026Updated last week
- Physical based rendering with Vulkan using glTF 2.0 models☆1,174Apr 5, 2026Updated last month
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,584Updated this week
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Graphic Engine & Game Engine lists☆2,244Apr 12, 2026Updated last month
- A rendergraph-based graphical framework for Vulkan☆802Jun 22, 2025Updated 11 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,047Feb 9, 2024Updated 2 years ago
- A Vulkan renderer written from scratch on stream☆1,724May 14, 2026Updated last week
- Open source c++ skeletal animation library and toolset☆2,831May 7, 2026Updated 2 weeks ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,529Mar 24, 2023Updated 3 years ago
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆475May 1, 2026Updated 3 weeks ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,914Feb 21, 2024Updated 2 years ago
- Clustered shading implementation with bgfx☆469Jun 25, 2022Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆449Nov 2, 2019Updated 6 years ago
- Personal hobby project to experiment with various rendering techniques.☆788Apr 19, 2026Updated last month
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,588Apr 22, 2026Updated last month
- A modern cross-platform low-level graphics library and rendering framework☆4,293May 14, 2026Updated last week
- GPU-based Forward+ renderer☆562Jan 9, 2020Updated 6 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆921Jul 15, 2025Updated 10 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆657Feb 14, 2026Updated 3 months ago
- Ray tracing glTF scene with Vulkan☆612Sep 29, 2025Updated 7 months ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,547Jul 3, 2025Updated 10 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- An OpenGL 4 and C++ program which renders a procedural scene.☆878May 11, 2025Updated last year
- Real-Time Rendering Framework☆3,158Jan 7, 2025Updated last year
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,895May 12, 2026Updated last week
- Yet Another Vulkan Engine☆498Mar 28, 2026Updated last month
- Lightweight, multi-platform, data-oriented game engine.☆922Mar 22, 2026Updated 2 months ago
- Immediate mode rendering and 3d gizmos.☆1,290Sep 14, 2025Updated 8 months ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.☆463Dec 20, 2025Updated 5 months ago