Nadrin / PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
☆1,437Updated 3 years ago
Alternatives and similar repositories for PBR
Users that are interested in PBR are comparing it to the libraries listed below
Sorting:
- A Vulkan renderer written from scratch on stream☆1,486Updated 2 weeks ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,041Updated 3 weeks ago
- My personal Vulkan renderer☆1,682Updated last week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,432Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆876Updated last year
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,474Updated 2 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,000Updated last year
- Code repository for Vulkan Cookbook by Packt☆857Updated 2 years ago
- Lightweight open source FBX importer☆1,216Updated 4 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,947Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆826Updated 3 months ago
- Meta loader for Vulkan API☆1,503Updated this week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆762Updated last week
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- Introductory guide to vulkan.☆1,080Updated 2 weeks ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆769Updated 2 months ago
- NanoRT, single header only modern ray tracing kernel.☆1,097Updated 2 months ago
- A rendergraph-based graphical framework for Vulkan☆724Updated 2 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆635Updated 3 months ago
- ☆1,191Updated last week
- Simple Open-source Ray Tracer☆890Updated 10 months ago
- Lighthouse 2 framework for real-time ray tracing☆855Updated last year
- A modern cross-platform low-level graphics API☆665Updated this week
- Vulkan Bootstrapping Iibrary☆948Updated last week
- Single-file glTF 2.0 loader and writer written in C99☆1,587Updated 2 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,503Updated 3 weeks ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆853Updated 3 weeks ago
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,451Updated this week
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆638Updated 7 months ago
- Immediate mode rendering and 3d gizmos.☆1,234Updated last week