SAT Collision in C# for Unity3D Burst Compiler
☆283May 1, 2019Updated 7 years ago
Alternatives and similar repositories for UnityNativeCollision
Users that are interested in UnityNativeCollision are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A pre-calculated Portal visibility system for Unity.☆145Nov 17, 2018Updated 7 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Mar 5, 2019Updated 7 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Feb 7, 2020Updated 6 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Jun 28, 2019Updated 7 years ago
- An Octree Native Collection for Unity DOTS☆194Apr 13, 2021Updated 5 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Zero-copy sharing between managed and native arrays in Unity☆178Sep 16, 2020Updated 5 years ago
- An A* navigation system for Unity using burst compiled jobs for performance.☆154Dec 23, 2020Updated 5 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆379Oct 16, 2018Updated 7 years ago
- Fast K-Nearest Neighbour Library for Unity DOTS☆482Jan 18, 2023Updated 3 years ago
- QuadTree and Collision Detection Systems for Unity3d☆196May 29, 2018Updated 8 years ago
- Burst compatible Octree and Quadtree for Unity☆482Apr 2, 2024Updated 2 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆108Nov 23, 2022Updated 3 years ago
- ComputeShader implementation trails for Unity☆149Sep 6, 2024Updated last year
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆17Apr 17, 2019Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆571Dec 25, 2020Updated 5 years ago
- GPU-based raycaster for Unity☆177Jul 16, 2026Updated 3 weeks ago
- ☆231Sep 26, 2019Updated 6 years ago
- A Quadtree Native Collection for Unity DOTS☆388Aug 16, 2023Updated 2 years ago
- Unity Physics on GPU☆473Aug 21, 2019Updated 6 years ago
- An example showing the how ECS Events package can be utilized in a game.☆19Jul 19, 2020Updated 6 years ago
- Minimalist simplex library☆49May 16, 2022Updated 4 years ago
- Tween Library for Unity3D(ECS+JOBS)☆182Jul 31, 2019Updated 7 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆245Apr 14, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awes…☆294Apr 6, 2019Updated 7 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,015Nov 28, 2024Updated last year
- Graph-based mesh modifiers.☆181Mar 23, 2020Updated 6 years ago
- Example project for Unity 2020.1 Mesh API improvements☆769Mar 8, 2023Updated 3 years ago
- A dynamic, loose octree implementation for Unity written in C#☆1,009Jun 7, 2021Updated 5 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆51Feb 4, 2020Updated 6 years ago
- A very simple tool to make rigidbodies swarm a mesh in Unity.☆278Feb 28, 2019Updated 7 years ago
- An Asset Dependency Graph for Unity☆366Jan 27, 2021Updated 5 years ago
- Source-like displacements for Unity☆14Apr 1, 2019Updated 7 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Framework for Unity that includes lots of useful utility functions and helper classes.☆209Jul 27, 2026Updated last week
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆141May 9, 2025Updated last year
- baking transform animation to texture for Unity☆94Oct 27, 2020Updated 5 years ago
- ☆73Aug 2, 2020Updated 6 years ago
- Teddy algorithm implementation in Unity.☆485Apr 20, 2023Updated 3 years ago
- ☆12Feb 3, 2019Updated 7 years ago
- A screen-space lens rain effect using Unity's V2 Post-processing framework.☆215Dec 1, 2017Updated 8 years ago