mmikk / Surfgrad-Framework-Unity-Shadergraph
This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coord…
☆76Updated 4 years ago
Alternatives and similar repositories for Surfgrad-Framework-Unity-Shadergraph:
Users that are interested in Surfgrad-Framework-Unity-Shadergraph are comparing it to the libraries listed below
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆42Updated 5 years ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- Biplanar mapping shader for Unity☆103Updated 4 years ago
- Scripts useful when using LODs and lightmaps☆104Updated 3 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆77Updated 2 months ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- ☆63Updated 9 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆108Updated 2 years ago
- ComputeShader implementation trails for Unity☆138Updated 6 months ago
- ☆68Updated last year
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆85Updated 4 months ago
- various post-processing effects for Unity☆49Updated 5 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆131Updated 4 months ago
- Additional Draft tools for VisualEffectGraph☆122Updated 4 months ago
- Unity sample project: Direct mesh data access from compute shaders☆126Updated 7 months ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆102Updated 2 years ago
- HDRP remaster of the classic Sponza scene.☆47Updated 2 years ago
- Unity tool to pack texture channels into a single texture.☆171Updated 3 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆73Updated 3 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 6 years ago
- Node library for ShaderGraph☆34Updated 3 years ago
- 🧱 An example of geometry shader in URP.☆107Updated 4 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆108Updated last year
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago