mmikk / Surfgrad-Framework-Unity-ShadergraphLinks
This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coord…
☆76Updated 5 years ago
Alternatives and similar repositories for Surfgrad-Framework-Unity-Shadergraph
Users that are interested in Surfgrad-Framework-Unity-Shadergraph are comparing it to the libraries listed below
Sorting:
- raymarching experiment in unity☆89Updated 5 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Scripts useful when using LODs and lightmaps☆109Updated 4 years ago
- Biplanar mapping shader for Unity☆107Updated 4 years ago
- Baking run-time shaders into textures in Unity☆115Updated 6 years ago
- ☆55Updated 5 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆94Updated 10 months ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 7 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 8 months ago
- ☆63Updated 10 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- ComputeShader implementation trails for Unity☆145Updated last year
- Extension of VAT shader form sideFX houdini with various utils for Unity☆81Updated 8 months ago
- ☆79Updated 5 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 6 years ago
- ☆68Updated 5 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- A work in progress solution for capsule shadows in Unity.☆121Updated last year
- Overcast clouds with crazy colors skybox shader for Unity3d☆109Updated 2 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆78Updated 6 years ago
- 💎 Approximated crystal caustics effect in Unity.☆75Updated 5 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆45Updated 7 years ago
- HDRP remaster of the classic Sponza scene.☆50Updated 2 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆109Updated 2 years ago
- Jump Flooding Algorithm with compute shader in Unity☆39Updated 5 years ago
- Shallow Water Equation created using CustomRenderTexture in Unity3d☆74Updated 5 years ago