mmikk / Surfgrad-Framework-Unity-ShadergraphLinks
This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coord…
☆76Updated 5 years ago
Alternatives and similar repositories for Surfgrad-Framework-Unity-Shadergraph
Users that are interested in Surfgrad-Framework-Unity-Shadergraph are comparing it to the libraries listed below
Sorting:
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Scripts useful when using LODs and lightmaps☆110Updated 4 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- ☆63Updated 10 years ago
- ☆55Updated 5 years ago
- Baking run-time shaders into textures in Unity☆117Updated 6 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆80Updated 10 months ago
- Biplanar mapping shader for Unity☆107Updated 5 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 11 months ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 4 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆81Updated 6 years ago
- ☆68Updated 5 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 7 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated last year
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆112Updated 2 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 8 years ago
- ComputeShader implementation trails for Unity☆147Updated last year
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆80Updated 4 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆96Updated last year
- Jump Flooding Algorithm with compute shader in Unity☆41Updated 5 years ago
- Shallow Water Equation created using CustomRenderTexture in Unity3d☆74Updated 5 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- HDRP remaster of the classic Sponza scene.☆50Updated 3 years ago
- Node library for ShaderGraph☆35Updated 4 years ago