Kink3d / kSplines
A bezier Spline system for Unity.
☆109Updated 5 years ago
Alternatives and similar repositories for kSplines:
Users that are interested in kSplines are comparing it to the libraries listed below
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Vertex animation with C# Job System and new Mesh API☆110Updated 5 years ago
- ☆63Updated 6 years ago
- A collection of high customizable unlit shaders for Lightweight Render Pipeline☆124Updated 4 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆65Updated 7 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Photoshop like object visibility and lock controls for the Unity editor☆72Updated 4 years ago
- ☆89Updated 5 years ago
- Extending DOTS☆60Updated 4 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- ☆79Updated 4 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated 6 months ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆97Updated 6 years ago
- Biplanar mapping shader for Unity☆104Updated 4 years ago
- Gaussian blur filter example☆64Updated 7 years ago
- ☆62Updated 5 years ago
- A collection of helpers for work with Unity's ECS framework, used in our games.☆74Updated 4 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- ComputeShader implementation trails for Unity☆140Updated 7 months ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated last year
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- Ratchet & Clank pixelizer weapon fx implemented in Unity3D☆58Updated 4 years ago
- 🌐 First-class Mesh debugging tools for Unity☆118Updated last year
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆102Updated 2 years ago
- ☆63Updated 9 years ago