SquirrelyJones / OpaqueActiveCamo
Unity 3d project showing opaque active camouflage rendering technique
☆31Updated 6 years ago
Alternatives and similar repositories for OpaqueActiveCamo:
Users that are interested in OpaqueActiveCamo are comparing it to the libraries listed below
- Ambient lighting probe sampling☆41Updated 4 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 4 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆23Updated 4 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Inverse Square Falloff for Unity Default Lighting☆32Updated 4 years ago
- A physically-based Toon Shader for Unity☆21Updated 4 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 2 months ago
- ☆62Updated 5 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- ☆11Updated 4 years ago
- Simulate Physics in the Unity Scene view☆71Updated 5 years ago
- Unity Skybox Detail Geometry Tool☆33Updated 5 years ago
- ☆32Updated 3 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 6 years ago
- Lens flare image effect in Unity!☆33Updated 5 years ago
- A vertex shader function that culls meshes with Squash/Stretch based on their distance to the player.☆13Updated 3 years ago
- ☆26Updated 4 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 7 years ago
- ☆21Updated 4 years ago
- ☆26Updated 6 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- ☆55Updated 8 months ago
- A periodical texturing in Unity☆68Updated 2 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated last year