sienaiwun / unity_lwrp_shadowmask_demo
This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.
☆68Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for unity_lwrp_shadowmask_demo
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 4 years ago
- Unity LightProbe Editor☆68Updated 6 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆69Updated 2 years ago
- Cached Shadow Map Solution for Unity☆70Updated 2 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- Off Screen Particle Rendering system for Unity☆81Updated 3 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆65Updated last year
- Dynamic ripple rendering and water surface compositing for Unity 3D☆53Updated 6 years ago
- 🌐 First-class Mesh debugging tools for Unity☆117Updated last year
- Clearly Screen Space Reflection!☆78Updated 5 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆72Updated 2 years ago
- Unity Shader Properties☆15Updated 6 years ago
- Shadow Volume for Static-Scene-Object of Unity☆161Updated 5 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 5 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆69Updated 5 years ago
- Mask by alpha channel bloom effect for Unity.☆55Updated 8 years ago
- Forward Plus rendering system for Unity☆75Updated 6 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆110Updated 4 years ago
- ☆22Updated 2 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- 3D intersection algorithm collections for Unity.☆70Updated 6 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆83Updated 4 years ago
- ☆50Updated 3 years ago
- Dynamic Sky Sphere System☆66Updated 6 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆69Updated 6 years ago
- Texture2D.EncodeToTGA (Unity)☆28Updated 5 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆105Updated last year