johnsietsma / ExtendingLWRPLinks
Examples for extending the Unity LWRP
☆241Updated 5 years ago
Alternatives and similar repositories for ExtendingLWRP
Users that are interested in ExtendingLWRP are comparing it to the libraries listed below
Sorting:
- ☆250Updated 5 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago
- (Unity) Cross-fading LOD shader example☆235Updated 7 years ago
- Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).☆250Updated 7 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- A unity shader solution to generate footprint on thick snow surfaces.☆228Updated 3 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆206Updated 4 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆374Updated last year
- Mesh simplification for Unity.☆372Updated 3 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆310Updated 6 years ago
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆409Updated 3 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆329Updated 6 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆375Updated 6 years ago
- ☆176Updated 2 years ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆245Updated 7 years ago
- Unity material and shader for applying clipped, dithered transparency☆315Updated 4 years ago
- Example Project to demonstrate Vertex Animation Shaders using Shader Graph.☆227Updated 6 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 2 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆225Updated 3 years ago
- DOTS - Streaming samples☆124Updated 5 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- Screen Space Boolean Implementation for Unity.☆271Updated 6 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆254Updated 4 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆193Updated 5 years ago
- A collection of shaders written in CG/ShaderLab for Unity.☆244Updated 6 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆460Updated 5 years ago
- Shadow Volume for Static-Scene-Object of Unity☆165Updated 6 years ago
- Unity has archived the TerrainToolSamples repository. For future development, please use the Terrain Tools package.☆218Updated 4 years ago
- SAT Collision in C# for Unity3D Burst Compiler☆273Updated 6 years ago
- Simple verlet integration simulator for Unity.☆276Updated 6 years ago