johnsietsma / ExtendingLWRP
Examples for extending the Unity LWRP
☆241Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for ExtendingLWRP
- ☆246Updated 4 years ago
- (Unity) Cross-fading LOD shader example☆233Updated 7 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆351Updated 4 months ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆185Updated 5 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆237Updated 2 years ago
- Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).☆236Updated 6 years ago
- Mesh simplification for Unity.☆363Updated 3 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆307Updated 5 years ago
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆395Updated 2 years ago
- Unity material and shader for applying clipped, dithered transparency☆298Updated 3 years ago
- ☆171Updated last year
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆250Updated 4 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆369Updated 6 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆211Updated 2 years ago
- A unity shader solution to generate footprint on thick snow surfaces.☆219Updated 3 years ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆239Updated 7 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆202Updated 3 years ago
- Kamakura Shaders☆348Updated 6 years ago
- Showing off the power of shader properties in Unity☆403Updated 4 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆276Updated 3 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆269Updated 2 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated 9 months ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆190Updated 4 years ago
- Example Project to demonstrate Vertex Animation Shaders using Shader Graph.☆224Updated 5 years ago
- Simple verlet integration simulator for Unity.☆261Updated 5 years ago
- Unity has archived the TerrainToolSamples repository. For future development, please use the Terrain Tools package.☆218Updated 4 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆451Updated 5 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆322Updated 5 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Updated 7 years ago