Examples for extending the Unity LWRP
☆242Jul 21, 2020Updated 5 years ago
Alternatives and similar repositories for ExtendingLWRP
Users that are interested in ExtendingLWRP are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆250Feb 12, 2020Updated 6 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Oct 4, 2019Updated 6 years ago
- A pre-calculated Portal visibility system for Unity.☆144Nov 17, 2018Updated 7 years ago
- A collection of high customizable unlit shaders for Lightweight Render Pipeline☆121Jun 9, 2020Updated 5 years ago
- Demo Project using the Universal RP from Unity3D☆2,738Dec 5, 2025Updated 4 months ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- High performance SpringBone using ECS and JobSystem in Unity.☆379Oct 16, 2018Updated 7 years ago
- This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.☆2,263Oct 23, 2025Updated 5 months ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Apr 19, 2020Updated 5 years ago
- Image effects for post processing stack created with shader graph for Unity☆173Apr 6, 2021Updated 5 years ago
- ☆66Jul 12, 2018Updated 7 years ago
- Volumetric Fog for Unity☆805Jun 17, 2020Updated 5 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆537Feb 12, 2024Updated 2 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,011Nov 28, 2024Updated last year
- GPU 加速动画渲染(蒙皮)☆32Jul 26, 2018Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A Unity port of Brunetons improved atmospheric scattering☆124Mar 12, 2019Updated 7 years ago
- Unity has archived the TerrainToolSamples repository. For future development, please use the Terrain Tools package.☆217Oct 12, 2020Updated 5 years ago
- Signed Distance Field Shadow in Unity☆135Jun 12, 2018Updated 7 years ago
- ☆12Apr 22, 2019Updated 6 years ago
- 扩展Unity的Standard PBR☆434Feb 27, 2019Updated 7 years ago
- 基于预渲染顶点色的水编辑器☆200May 15, 2018Updated 7 years ago
- Unity Blending PBR Shaders☆75Jun 10, 2018Updated 7 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆175May 26, 2019Updated 6 years ago
- SAT Collision in C# for Unity3D Burst Compiler☆282May 1, 2019Updated 6 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- 【Unity】ComputeShader + GPUInstancingで大量のドカベンOPのロゴアニメーションを動かしてみた☆11Mar 5, 2018Updated 8 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆438Oct 4, 2018Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆562Dec 25, 2020Updated 5 years ago
- Source-like displacements for Unity☆14Apr 1, 2019Updated 7 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆277Dec 6, 2021Updated 4 years ago
- Mesh simplification for Unity.☆373Aug 13, 2021Updated 4 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆89Mar 11, 2020Updated 6 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆229Jan 28, 2022Updated 4 years ago
- Custom Nodes for Unity Shader Graph☆619May 15, 2021Updated 4 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- An Uber Shader for rendering Sprites in Unity.☆808Dec 7, 2020Updated 5 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆940Dec 9, 2019Updated 6 years ago
- UniversalRP Toon Shader with ShaderGraph☆609Jan 17, 2025Updated last year
- Full source-code for Amplify Occlusion plugin for Unity☆319Feb 6, 2026Updated 2 months ago
- An example of controlling particle system from timeline.☆577Dec 3, 2021Updated 4 years ago
- Next gen iteration of the unity community ocean shader☆1,070May 19, 2020Updated 5 years ago
- Skybox shader with volumetric clouds☆466Jul 25, 2017Updated 8 years ago