demonixis / StylisticFog-URP
Port of the old Stylistic Fog Effect (Height fog + distance Fog) for Universal Render Pipeline
☆10Updated 4 years ago
Alternatives and similar repositories for StylisticFog-URP:
Users that are interested in StylisticFog-URP are comparing it to the libraries listed below
- Unity SDF generator for 2D images☆16Updated 2 years ago
- ☆24Updated 5 years ago
- A simple lens flare effect in Unity's universal render pipeline☆17Updated 4 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- ☆34Updated 3 years ago
- ☆31Updated 4 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- Unity visual effect collection.☆15Updated 9 months ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- ☆15Updated 5 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆21Updated 5 years ago
- ☆10Updated 6 years ago
- ☆29Updated 7 years ago
- PivotPainter tools and shaders for unity☆25Updated 2 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- Ghost of Tsushima lantern system from the duels☆23Updated 3 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆36Updated 2 years ago
- ☆15Updated 7 years ago
- ☆18Updated 6 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- ☆12Updated 5 years ago
- Unity URP: LOD crossfading test project☆22Updated 2 years ago
- Make different kinds of typical Visual Effects which could be valuable reference.☆20Updated 6 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆29Updated 5 years ago
- ☆25Updated 4 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year