JakubSzark / unity-displacements-toolLinks
Source-like displacements for Unity
☆14Updated 6 years ago
Alternatives and similar repositories for unity-displacements-tool
Users that are interested in unity-displacements-tool are comparing it to the libraries listed below
Sorting:
- ☆18Updated 7 years ago
- Context menu plugin for Unity3D☆13Updated 6 years ago
- Unity plugin for make Clock and Meter in scene.☆15Updated 2 years ago
- ☆15Updated 6 years ago
- UnitySimulationOfBoatSupport☆12Updated 6 years ago
- ☆15Updated 7 years ago
- ☆14Updated last year
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- ☆13Updated 6 years ago
- Makes positioning Cameras in Unity much easier. 🎥☆23Updated 6 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 6 years ago
- ☆12Updated 6 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改 好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- Generic editor for instanced properties in Unity materials.☆21Updated 6 years ago
- A flexible framework for batch-processing assets in Unity☆9Updated 6 years ago
- Load all project scenes in runtime - useful for testing and prototyping on mobile - single file to rule them all☆12Updated 5 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆14Updated 4 years ago
- ☆11Updated 5 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆23Updated 6 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- ☆14Updated 6 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- A tool that generates custom editors in Unity☆23Updated 6 years ago
- Set of transform tools for Unity☆21Updated 8 years ago
- 【Unity】ComputeShader + GPUInstancingで大量のドカベンOPのロゴアニメーションを動かしてみた☆11Updated 7 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Updated 6 years ago
- ☆18Updated 6 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- ☆14Updated 2 years ago
- Blur effect that supports clipping☆12Updated 6 years ago