ninlilizi / NigiriLinks
Almost real-time Global Illumination for Unity.
☆10Updated 4 years ago
Alternatives and similar repositories for Nigiri
Users that are interested in Nigiri are comparing it to the libraries listed below
Sorting:
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- A pre-calculated Portal visibility system for Unity.☆144Updated 7 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆143Updated 3 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆159Updated 6 years ago
- Biplanar mapping shader for Unity☆108Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆89Updated 5 years ago
- Baking run-time shaders into textures in Unity☆116Updated 6 years ago
- Brunetons ocean in Unity☆132Updated 3 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆139Updated 8 months ago
- A bezier Spline system for Unity.☆109Updated 6 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆195Updated 9 months ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- Cached Shadow Map Solution for Unity☆83Updated 3 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆109Updated 2 years ago
- A Unity port of Brunetons improved atmospheric scattering☆124Updated 6 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Unity ECS based octree.☆153Updated 5 years ago
- ☆88Updated 8 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Updated 8 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆129Updated 3 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- ComputeShader implementation trails for Unity☆148Updated last year
- ☆67Updated 5 years ago
- Geometry grass shader for Unity engine☆142Updated 4 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆81Updated 6 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago