karasusan / OpenVDBForUnityLinks
Unity plugins for OpenVDB
☆280Updated 4 years ago
Alternatives and similar repositories for OpenVDBForUnity
Users that are interested in OpenVDBForUnity are comparing it to the libraries listed below
Sorting:
- A testbed project for Unity real-time ray tracing features☆292Updated last year
- 3D fluid simulation on the in Unity☆299Updated 3 years ago
- Alembic to VAT (Vertex Animation Texture) mini tool☆305Updated last year
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆245Updated 8 years ago
- Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime☆442Updated 5 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆559Updated 4 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆435Updated 7 years ago
- De-Lighting tool☆542Updated 5 years ago
- Experimental implementation of contact shadows for Unity.☆290Updated 7 years ago
- A small example of procedural modeling with compute shaders.☆286Updated 8 years ago
- Loop subdivision surface algorithm implementation in Unity.☆150Updated 7 years ago
- 2D fluid simulation in Unity☆276Updated 3 years ago
- A simple example of Volume Rendering for Unity.☆215Updated 2 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆301Updated last year
- Reaction-diffusion system with CustomRenderTexture.☆319Updated 3 months ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆464Updated 6 years ago
- Distance-field volume generator for Unity☆183Updated 8 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆156Updated 6 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆370Updated 8 years ago
- Volume rendering by object space raymarching for Unity☆416Updated 6 years ago
- Iridescence shader☆184Updated 6 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆337Updated 4 years ago
- [Unity] GPU-optimized marching cubes isosurface reconstruction☆454Updated last year
- Unity VFX with point cloud☆186Updated 5 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆310Updated last year
- A Unity example that shows how to use the new implementation of DrawProcedural.☆184Updated 6 years ago
- Unity sample project: Direct mesh data access from compute shaders☆131Updated last year
- 💎 Ray tracing gem shader for Unity☆248Updated 3 years ago
- Unity Physics on GPU☆466Updated 6 years ago
- Simple verlet integration simulator for Unity.☆284Updated 6 years ago