peeweek / ShurikenMasterLinks
Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D
☆37Updated 3 years ago
Alternatives and similar repositories for ShurikenMaster
Users that are interested in ShurikenMaster are comparing it to the libraries listed below
Sorting:
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 7 years ago
- Perlin noise on the GPU in Unity☆42Updated 3 years ago
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆107Updated 2 years ago
- ☆66Updated 6 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- An attempt at using compute shaders.☆65Updated 10 years ago
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- An implementation of Tonal Art Maps☆30Updated 7 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- Biplanar mapping shader for Unity☆104Updated 4 years ago
- Editor scripts allowing to display Markdown, markdeep and HMTL directly inside the Unity Editor☆41Updated 3 years ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- ☆21Updated 6 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- ☆32Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 4 years ago
- Skybox shaders based on the CIE sky models.☆26Updated 11 years ago
- Visual Noise Designer for Unity☆71Updated 8 years ago
- Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additiona…☆55Updated 6 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆65Updated 8 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Unity post effect that calculates world space☆28Updated 7 years ago
- Geometric mirroring effect for Unity☆44Updated 9 years ago