ericjang / awesome-graphicsLinks
Curated list of computer graphics tutorials and resources
☆1,099Updated 5 years ago
Alternatives and similar repositories for awesome-graphics
Users that are interested in awesome-graphics are comparing it to the libraries listed below
Sorting:
- A curated list of awesome OpenGL libraries, debuggers and resources.☆2,332Updated 2 years ago
- Curated list of ray tracing resources☆652Updated 3 weeks ago
- a list of graphic programming resources☆1,834Updated 4 years ago
- A curated list of awesome stuff to learn computer graphics☆949Updated 4 years ago
- Nori: an educational ray tracer☆887Updated last year
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,772Updated 6 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,025Updated 4 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,012Updated last year
- Source code for the version of pbrt described in the second edition of "Physically Based Rendering"☆996Updated 6 years ago
- Awesome Vulkan ecosystem☆3,596Updated last year
- Graphic Engine & Game Engine lists☆2,203Updated last week
- BRDF Explorer☆2,220Updated 2 years ago
- Learning Modern 3D Graphics Programming☆1,746Updated last month
- Mitsuba renderer main repository☆1,089Updated 2 years ago
- Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available)☆558Updated 6 years ago
- Real-Time Rendering Framework☆3,012Updated 10 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,476Updated 4 years ago
- Simple Open-source Ray Tracer☆901Updated last year
- A brief computer graphics / rendering course☆2,395Updated 2 years ago
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,311Updated 2 years ago
- A curated list of awesome computer graphics.☆521Updated 2 years ago
- High performance physically based renderer in C++11☆1,807Updated 3 years ago
- Getting Started with RTX Ray Tracing☆674Updated 5 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,038Updated 2 years ago
- Source code for OpenGL Insights☆667Updated 3 years ago
- Code for the "Graphics Gems" book series☆1,486Updated 7 months ago
- Source code for Game Physics Cookbook☆1,035Updated 4 years ago
- ☆868Updated 4 years ago
- Anton's OpenGL 4 Tutorials book - Demo Code☆1,001Updated 5 months ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,104Updated 7 months ago