A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed.
☆501Sep 8, 2026Updated 2 weeks ago
Alternatives and similar repositories for gkEngine
Users that are interested in gkEngine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An SoftRenderer for experiment & learn.☆136Sep 8, 2026Updated 2 weeks ago
- KlayGE is a cross-platform open source game engine with plugin-based architecture.☆2,175Jul 17, 2026Updated 2 months ago
- ☆30Nov 2, 2015Updated 10 years ago
- SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.☆530Apr 21, 2023Updated 3 years ago
- Game engine for cross-platform☆44Aug 4, 2017Updated 9 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A simple mobile engine designed by the man who's addicted to realtime computer graphics☆40Oct 9, 2016Updated 9 years ago
- A WIP vibe friendly game engine.☆91Updated this week
- a reserch desktop app based on electron☆33Mar 21, 2017Updated 9 years ago
- Simple, Unity-like Game Engine.☆252Feb 27, 2018Updated 8 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Mar 24, 2019Updated 7 years ago
- Implement some RTR and PBR papers☆47Jul 8, 2017Updated 9 years ago
- Data driven game engine.☆169May 14, 2020Updated 6 years ago
- Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptuall…☆1,588Sep 9, 2026Updated last week
- Source code repository for the Book GPU Pro 7☆287May 3, 2016Updated 10 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- 一个优雅的开源跨平台3D引擎,包含Foundations,3DMAXPlugin,Editor,支持Windows,Android,IOS平台的软件开发,现已呈现。QQ交流群:336273110☆64Feb 12, 2016Updated 10 years ago
- Light probe generation and BRDF authoring for physically based shading.☆828Aug 18, 2021Updated 5 years ago
- 3D C++ Game Engine - yet another open source game engine☆3,886Updated this week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆761May 10, 2024Updated 2 years ago
- A Vulkan implementation of real-time PBR renderer☆391Mar 30, 2017Updated 9 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆413Jan 3, 2023Updated 3 years ago
- A small, portable and extensible C++ 3D coding framework☆2,071Feb 6, 2023Updated 3 years ago
- 3D Software Renderer in 700 Lines !!☆2,333Sep 23, 2024Updated last year
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- my dx12 playground☆585Feb 1, 2023Updated 3 years ago
- C++ Game Engine (Under Construction!)☆453Apr 16, 2023Updated 3 years ago
- My hobby project of learning graphics programming☆127Apr 19, 2023Updated 3 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,835Updated this week
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- Game Engine☆127Feb 19, 2019Updated 7 years ago
- Game engine☆4,766Jan 25, 2023Updated 3 years ago
- gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.☆242Updated this week
- 3D engine with modern graphics☆7,241Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!