Gforcex / OpenGraphicLinks
Graphic Engine & Game Engine lists
☆2,168Updated 3 weeks ago
Alternatives and similar repositories for OpenGraphic
Users that are interested in OpenGraphic are comparing it to the libraries listed below
Sorting:
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,483Updated 3 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,464Updated 3 years ago
- Open source c++ skeletal animation library and toolset☆2,653Updated 3 months ago
- Real-Time Rendering Framework☆2,960Updated 8 months ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,827Updated 2 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,998Updated last year
- BRDF Explorer☆2,189Updated 2 years ago
- A game engine with an emphasis on real-time cutting-edge solutions☆2,646Updated this week
- 3D Graphics Rendering Cookbook, published by Packt.☆1,075Updated 7 months ago
- Lightweight open source FBX importer☆1,260Updated 2 weeks ago
- A shader-based software renderer written from scratch in C89☆2,648Updated 4 years ago
- Animation Compression Library☆1,466Updated last week
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,085Updated 7 years ago
- A modern cross-platform low-level graphics library and rendering framework☆3,983Updated last week
- My personal Vulkan renderer☆1,740Updated last week
- 3D game engine with lua scripting☆2,292Updated 2 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,097Updated 3 weeks ago
- A Vulkan renderer written from scratch on stream☆1,559Updated last week
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,507Updated last week
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,015Updated 4 years ago
- Software rendering engine with PBR. Built from scratch on C++.☆699Updated 4 years ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,566Updated 2 weeks ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,254Updated 2 months ago
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,589Updated 3 weeks ago
- Header only C++11 tiny glTF 2.0 library☆2,286Updated 3 months ago
- cmftStudio - GUI counterpart for:☆1,302Updated 4 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,421Updated 2 months ago
- Cross-Platform C++ 2D/3D game engine☆1,426Updated last month
- aka ogre v2 - scene-oriented, flexible 3D C++ engine☆1,246Updated this week
- OpenGL C++ Graphics Engine☆987Updated 7 years ago