Vulkan RTX path tracer with a declarative ES7-like scene description language.
☆449Nov 2, 2019Updated 6 years ago
Alternatives and similar repositories for Quartz
Users that are interested in Quartz are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated 2 years ago
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- Experimental Physically Based Renderer☆93Mar 2, 2020Updated 6 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,504Oct 30, 2021Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Lightweight CPU/GPU path tracer☆417Jun 24, 2020Updated 5 years ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science☆210Dec 29, 2019Updated 6 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 5 months ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,486Jun 26, 2025Updated 10 months ago
- Volumetric path tracer using cuda☆266Jan 19, 2024Updated 2 years ago
- Simple Open-source Ray Tracer☆906Mar 10, 2026Updated 2 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆987Aug 7, 2025Updated 9 months ago
- Real-Time Hybrid Hair Rendering using Vulkan™☆468Feb 16, 2024Updated 2 years ago
- NVIDIA OptiX based implementation of ANARI☆272May 13, 2026Updated last week
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,047Feb 9, 2024Updated 2 years ago
- Simple Vulkan raytracing tutorials☆388May 12, 2025Updated last year
- My path tracer☆533Jun 25, 2023Updated 2 years ago
- A simple parser for the PBRT file format☆209Oct 30, 2022Updated 3 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆185Oct 22, 2020Updated 5 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,119Oct 1, 2025Updated 7 months ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,034May 6, 2021Updated 5 years ago
- ☆56Jul 13, 2022Updated 3 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 6 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆327Dec 21, 2021Updated 4 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆162Aug 30, 2025Updated 8 months ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆172Feb 14, 2019Updated 7 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Jun 28, 2021Updated 4 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Sep 21, 2021Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Feb 5, 2021Updated 5 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,020May 25, 2025Updated 11 months ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆255Apr 1, 2026Updated last month
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Embeddable physically based renderer☆514May 2, 2026Updated 2 weeks ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Dec 15, 2022Updated 3 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆248Aug 29, 2024Updated last year
- vulkan abstraction layer that represent frame as a task graph☆429Mar 24, 2021Updated 5 years ago
- A research-oriented renderer☆105Oct 22, 2021Updated 4 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆412Jan 27, 2020Updated 6 years ago
- High performance physically based renderer in C++11☆1,823Mar 10, 2022Updated 4 years ago