Themaister / Granite
My personal Vulkan renderer
☆1,674Updated 2 weeks ago
Alternatives and similar repositories for Granite:
Users that are interested in Granite are comparing it to the libraries listed below
- A Vulkan renderer written from scratch on stream☆1,473Updated 2 weeks ago
- Meta loader for Vulkan API☆1,480Updated last week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,429Updated 3 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,032Updated 2 months ago
- Code repository for Vulkan Cookbook by Packt☆853Updated 2 years ago
- Easy to integrate Vulkan memory allocation library☆2,820Updated this week
- Diagrams showing relationships between Vulkan objects and how they're used.☆968Updated 2 months ago
- Introductory guide to vulkan.☆1,052Updated 4 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆757Updated last week
- Vulkan Bootstrapping Iibrary☆921Updated last week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,406Updated 2 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,179Updated this week
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,434Updated 2 weeks ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆990Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆867Updated 11 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,474Updated 2 years ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆1,943Updated this week
- A modern cross-platform low-level graphics API☆659Updated this week
- ☆1,081Updated last month
- A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development☆924Updated 2 weeks ago
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal