zheng95z / fun-with-computer-graphics
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
☆2,303Updated 2 years ago
Alternatives and similar repositories for fun-with-computer-graphics:
Users that are interested in fun-with-computer-graphics are comparing it to the libraries listed below
- 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Rea…☆2,601Updated 6 years ago
- ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)☆1,885Updated 5 years ago
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,178Updated this week
- 可编程渲染管线实现,帮助初学者学习渲染☆1,385Updated 6 months ago
- Must-read and classic books of computational geometry and computer graphics☆1,383Updated 8 months ago
- Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference☆3,640Updated 2 years ago
- 图形学论文实现☆1,474Updated 3 years ago
- 3D Software Renderer in 700 Lines !!☆2,258Updated 6 months ago
- 《全局光照技术:从离线到实时渲染》☆1,088Updated last year
- 配合我的知乎专栏写的项目☆1,773Updated last year
- App of RTR, PTR and Editor☆780Updated 3 years ago
- A shader-based software renderer written from scratch in C89☆2,557Updated 4 years ago
- 计算机图形学-学习笔记☆408Updated 9 years ago
- KlayGE is a cross-platform open source game engine with plugin-based architecture.☆2,124Updated 4 months ago
- My first book for our QQ group☆546Updated 2 years ago
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,066Updated 6 years ago
- 《Real-Time Rendering 4th》 (RTR4) 中文翻译☆2,621Updated last week
- Graphic Engine & Game Engine lists☆2,064Updated last week
- Curated list of computer graphics tutorials and resources☆1,069Updated 5 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆676Updated 5 years ago
- 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.☆9,421Updated 3 years ago
- Utopia Game Engine 无境游戏引擎☆487Updated 2 years ago
- a comprehensive collection of video game tech analysis resources☆954Updated this week
- Vulkan中文教程☆713Updated last month
- share my data☆485Updated 9 months ago
- Computer-Graphics-Resources☆278Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,048Updated this week
- http://learnopengl.com 系列教程的简体中文翻译☆5,822Updated 2 weeks ago
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆442Updated last year
- CPU & GPU RTX based on OpenGL☆398Updated 4 years ago