doyubkim / fluid-engine-devLinks
Fluid simulation engine for computer graphics applications
☆2,009Updated last year
Alternatives and similar repositories for fluid-engine-dev
Users that are interested in fluid-engine-dev are comparing it to the libraries listed below
Sorting:
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,061Updated 11 months ago
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,711Updated 4 months ago
- Embree ray tracing kernels repository.☆2,513Updated this week
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,014Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,136Updated 3 months ago
- NanoRT, single header only modern ray tracing kernel.☆1,105Updated 3 months ago
- Real-Time Rendering Framework☆2,895Updated 5 months ago
- Nori: an educational ray tracer☆875Updated last year
- Mitsuba renderer main repository☆1,080Updated last year
- BRDF Explorer☆2,169Updated 2 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,063Updated 2 years ago
- Graphic Engine & Game Engine lists☆2,119Updated this week
- An Open-Source subdivision surface library.☆2,976Updated this week
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,769Updated 5 years ago
- Open source c++ skeletal animation library and toolset☆2,615Updated 2 weeks ago
- The Polygon Mesh Processing Library☆1,394Updated this week
- OpenVDB - Sparse volume data structure and tools☆2,953Updated this week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,963Updated last year
- A modern C++ BVH construction and traversal library☆1,056Updated this week
- High performance physically based renderer in C++11☆1,797Updated 3 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,008Updated 4 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,451Updated 3 years ago
- 3D Graphics Rendering Cookbook, published by Packt.☆1,056Updated 4 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,524Updated 3 weeks ago
- Open source C++ physics engine library in 3D☆1,630Updated 2 months ago
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆498Updated 3 years ago
- Header only C++11 tiny glTF 2.0 library☆2,224Updated last month
- A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"☆802Updated 7 years ago
- Sparse volume compute and rendering on NVIDIA GPUs☆696Updated 2 years ago
- A shader-based software renderer written from scratch in C89☆2,607Updated 4 years ago