doyubkim / fluid-engine-devLinks
Fluid simulation engine for computer graphics applications
☆2,041Updated last year
Alternatives and similar repositories for fluid-engine-dev
Users that are interested in fluid-engine-dev are comparing it to the libraries listed below
Sorting:
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,766Updated 2 months ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,114Updated last month
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,403Updated this week
- Embree ray tracing kernels repository.☆2,595Updated this week
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,034Updated 2 years ago
- Mitsuba renderer main repository☆1,088Updated 2 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,004Updated last year
- A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"☆810Updated 8 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,770Updated 6 years ago
- Nori: an educational ray tracer☆885Updated last year
- Real-Time Rendering Framework☆2,987Updated 9 months ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,063Updated 3 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,025Updated 4 years ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,630Updated last week
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆500Updated 3 years ago
- Simple Open-source Ray Tracer☆901Updated last year
- Curated list of ray tracing resources☆649Updated last week
- BRDF Explorer☆2,211Updated 2 years ago
- Graphic Engine & Game Engine lists☆2,199Updated 2 weeks ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,501Updated 3 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,473Updated 4 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,441Updated 4 months ago
- A modern C++ BVH construction and traversal library☆1,104Updated 4 months ago
- OpenVDB - Sparse volume data structure and tools☆3,072Updated this week
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,226Updated last year
- Lighthouse 2 framework for real-time ray tracing☆862Updated last year
- GPU Raytracer from scratch in C++/CUDA☆945Updated 3 years ago
- Sparse volume compute and rendering on NVIDIA GPUs☆703Updated 3 years ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,883Updated last year
- The Polygon Mesh Processing Library☆1,428Updated this week