doyubkim / fluid-engine-devLinks
Fluid simulation engine for computer graphics applications
☆2,032Updated last year
Alternatives and similar repositories for fluid-engine-dev
Users that are interested in fluid-engine-dev are comparing it to the libraries listed below
Sorting:
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,746Updated last week
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,091Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,257Updated 5 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,994Updated last year
- A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"☆808Updated 7 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,020Updated last year
- Real-Time Rendering Framework☆2,948Updated 7 months ago
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆498Updated 3 years ago
- Nori: an educational ray tracer☆879Updated last year
- Embree ray tracing kernels repository.☆2,563Updated this week
- Mitsuba renderer main repository☆1,083Updated last year
- BRDF Explorer☆2,187Updated 2 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,015Updated 4 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,064Updated 3 years ago
- Simple Open-source Ray Tracer☆898Updated last year
- A shader-based software renderer written from scratch in C89☆2,629Updated 4 years ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,564Updated this week
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,418Updated 2 months ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,880Updated last year
- GPU Raytracer from scratch in C++/CUDA☆936Updated 3 years ago
- Graphic Engine & Game Engine lists☆2,164Updated last week
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,217Updated 10 months ago
- OpenVDB - Sparse volume data structure and tools☆3,007Updated this week
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆910Updated 3 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,768Updated 6 years ago
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,084Updated 7 years ago
- Open source C++ physics engine library in 3D☆1,650Updated 5 months ago
- A collection of source codes implementing cloth simulation algorithms in OpenGL☆537Updated 2 years ago
- Repository containing common 3D test models in original format with original source if known and obj mesh☆1,392Updated 2 years ago
- The Physics engine that accompanies the book "Game Physics Engine Design"☆1,027Updated last year