doyubkim / fluid-engine-devLinks
Fluid simulation engine for computer graphics applications
☆2,056Updated 2 years ago
Alternatives and similar repositories for fluid-engine-dev
Users that are interested in fluid-engine-dev are comparing it to the libraries listed below
Sorting:
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,786Updated last month
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,157Updated 3 months ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,474Updated 3 weeks ago
- Nori: an educational ray tracer☆894Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,031Updated last year
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,042Updated 2 years ago
- A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"☆816Updated 8 years ago
- Mitsuba renderer main repository☆1,092Updated 2 years ago
- Embree ray tracing kernels repository.☆2,625Updated 2 weeks ago
- Real-Time Rendering Framework☆3,040Updated 11 months ago
- BRDF Explorer☆2,231Updated 2 years ago
- Graphic Engine & Game Engine lists☆2,221Updated this week
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆500Updated 4 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,025Updated 4 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,770Updated 6 years ago
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,106Updated 7 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,062Updated 3 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,481Updated 4 years ago
- Simple Open-source Ray Tracer☆900Updated last year
- A shader-based software renderer written from scratch in C89☆2,686Updated 4 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,115Updated 3 months ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,102Updated 8 months ago
- A modern C++ BVH construction and traversal library☆1,121Updated 6 months ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,453Updated 6 months ago
- The Physics engine that accompanies the book "Game Physics Engine Design"☆1,061Updated 2 years ago
- Curated list of ray tracing resources☆651Updated 2 months ago
- Curated list of computer graphics tutorials and resources☆1,103Updated 5 years ago
- GPU Raytracer from scratch in C++/CUDA☆950Updated 3 years ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,656Updated this week
- Lighthouse 2 framework for real-time ray tracing☆862Updated last year