wolfgangfengel / GPUZen
contains the source code accompanying the book GPU Zen.
☆263Updated 7 years ago
Alternatives and similar repositories for GPUZen:
Users that are interested in GPUZen are comparing it to the libraries listed below
- Source code repository for the Book GPU Pro 7☆280Updated 8 years ago
- This is the software repository for the book GPU Pro 6.☆230Updated 9 years ago
- Example programs and source code for GPU Zen 2☆146Updated 5 years ago
- Adaptive Screen Space Ambient Occlusion☆246Updated 2 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- MSAA and Temporal AA Sample☆334Updated 3 years ago
- Real-time BC6H compression on GPU☆338Updated last year
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆402Updated 2 years ago
- Outdoor Light Scattering Sample☆241Updated 7 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆231Updated 7 years ago
- Experimentation framework for probe-based lighting☆423Updated 9 months ago
- ☆363Updated 10 years ago
- Awesome D3D12 ecosystem☆246Updated 6 years ago
- Intel's Software Occlusion Culling demo with my modifications☆235Updated 11 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- AMD GPU particles sample based on DirectX 11☆114Updated 8 years ago
- Real-time rendering research framework☆218Updated 7 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆228Updated 6 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆353Updated 4 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆399Updated 5 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆630Updated 4 months ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆126Updated 5 years ago
- A state-of-the-art software occlusion culling system☆266Updated 3 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆254Updated 3 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆259Updated 4 months ago
- AMD Forward+ sample based on DirectX 11☆138Updated 8 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆182Updated 6 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆196Updated 5 years ago
- A Vulkan implementation of real-time PBR renderer☆393Updated 7 years ago