wolfgangfengel / GPU-Pro-7
Source code repository for the Book GPU Pro 7
☆281Updated 8 years ago
Alternatives and similar repositories for GPU-Pro-7:
Users that are interested in GPU-Pro-7 are comparing it to the libraries listed below
- This is the software repository for the book GPU Pro 6.☆229Updated 9 years ago
- contains the source code accompanying the book GPU Zen.☆263Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆247Updated 2 years ago
- Example programs and source code for GPU Zen 2☆148Updated 5 years ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- Experimentation framework for probe-based lighting☆423Updated 10 months ago
- Outdoor Light Scattering Sample☆240Updated 7 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆234Updated 7 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆403Updated 2 years ago
- Real-time BC6H compression on GPU☆341Updated last year
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- AMD Forward+ sample based on DirectX 11☆139Updated 8 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- Intel's Software Occlusion Culling demo with my modifications☆238Updated 11 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 7 years ago
- ☆367Updated 10 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆402Updated 5 years ago
- A state-of-the-art software occlusion culling system☆270Updated 3 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 7 years ago
- C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping☆190Updated 10 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆360Updated last year
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆228Updated 6 years ago
- OpenGL ES 3.0 Deferred Renderer☆143Updated 7 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Updated 5 years ago
- AMD GPU particles sample based on DirectX 11☆114Updated 8 years ago
- ISPC Texture Compressor☆451Updated 5 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆711Updated 10 months ago
- Real-time rendering research framework☆218Updated 7 years ago
- Cross-platform OpenGL demos☆168Updated 2 years ago