dannyfritz / awesome-ray-tracingLinks
Curated list of ray tracing resources
☆652Updated 3 weeks ago
Alternatives and similar repositories for awesome-ray-tracing
Users that are interested in awesome-ray-tracing are comparing it to the libraries listed below
Sorting:
- Simple Open-source Ray Tracer☆901Updated last year
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,025Updated 4 years ago
- Lighthouse 2 framework for real-time ray tracing☆865Updated last year
- GPU Raytracer from scratch in C++/CUDA☆946Updated 3 years ago
- Nori: an educational ray tracer☆887Updated last year
- Example scenes for pbrt-v4☆454Updated 2 years ago
- Lightweight CPU/GPU path tracer☆419Updated 5 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆885Updated 4 months ago
- Getting Started with RTX Ray Tracing☆674Updated 5 years ago
- A simple realtime graphics playground for experimentations.☆566Updated 2 months ago
- Code accompanying the blog post on bvh construction.☆434Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆623Updated 10 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,636Updated last week
- Simple Vulkan raytracing tutorials☆386Updated 6 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆816Updated last week
- My path tracer☆533Updated 2 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,476Updated 4 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆946Updated 3 months ago
- NanoRT, single header only modern ray tracing kernel.☆1,113Updated last month
- Physically based renderer with Path Tracing and Photon Mapping.☆369Updated 3 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆326Updated 3 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,012Updated last year
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆537Updated 5 years ago
- The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain…☆376Updated 4 years ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,230Updated last year
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆261Updated 6 years ago
- OpenGL sample for shader-based occlusion culling☆555Updated last year
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆242Updated last year
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆441Updated last year
- Software rendering engine with PBR. Built from scratch on C++.☆711Updated 4 years ago