Learning to Brachiate via Simplified Model Imitation
☆135Aug 13, 2022Updated 3 years ago
Alternatives and similar repositories for brachiation
Users that are interested in brachiation are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills (SCA 2020)☆67Feb 13, 2024Updated 2 years ago
- An example raylib python application for viewing animation on the Geno character☆44Sep 16, 2025Updated 8 months ago
- ☆82Jun 9, 2022Updated 3 years ago
- Author's implementation of learning virtual chimeras by dynamic motion reassembly (SIGGRAPH Asia 2022 Technical Paper)☆15Feb 20, 2023Updated 3 years ago
- ☆21Mar 19, 2024Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆42Oct 19, 2022Updated 3 years ago
- ☆220Dec 30, 2024Updated last year
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆125Jan 30, 2023Updated 3 years ago
- Official Code for Eurographics 2025 paper "Versatile Physics-based Character Control with Hybrid Latent Representation"☆21Apr 30, 2025Updated last year
- ☆234Nov 16, 2023Updated 2 years ago
- ☆22Oct 7, 2021Updated 4 years ago
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆199Oct 26, 2024Updated last year
- TROPIC: TRajectory OPtimization In CasADi☆56May 16, 2021Updated 5 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆41Feb 9, 2021Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Generic slurm tutorials that explain intricacies of the cluster as implemented☆19Sep 8, 2023Updated 2 years ago
- ☆22Sep 30, 2023Updated 2 years ago
- Implementation of the Velocity Skinning algorithm in C++☆17May 30, 2024Updated last year
- ☆605Jul 16, 2023Updated 2 years ago
- ☆83Apr 3, 2023Updated 3 years ago
- some enviornment for training controller for the bipedal robot Cassie☆23May 16, 2022Updated 4 years ago
- [ICLR 2023] DiffMimic: Efficient Motion Mimicking with Differentiable Physics https://arxiv.org/abs/2304.03274☆307Jan 22, 2025Updated last year
- Code for Powderworld: A Platform for Understanding Generalization via Rich Task Distributions☆74Aug 31, 2024Updated last year
- A motion generation model learned from a single example [SIGGRAPH 2022]☆411Jun 28, 2024Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆110Oct 29, 2024Updated last year
- Source code release for "Leveraging Demonstrations with Latent Space Priors"☆41Mar 20, 2023Updated 3 years ago
- Text-to-video generation.☆10Jul 22, 2022Updated 3 years ago
- Tools to load, process and visualize motion capture data☆634Dec 22, 2022Updated 3 years ago
- Official Implementation of "PLT:Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters" (SIGGRAPH 2025)☆30Sep 3, 2025Updated 8 months ago
- This is an optimization algorithm to optimize a list of paths to minimize the amount of time needed to draw the paths with a pen-plotter☆10Aug 17, 2018Updated 7 years ago
- ☆11Dec 8, 2022Updated 3 years ago
- Implementation of "JOKR: Joint Keypoint Representation for Unsupervised Cross-Domain Motion Retargeting"☆52Dec 11, 2021Updated 4 years ago
- ☆20Sep 16, 2024Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Analytical formula of the wrench friction cone for surface contacts☆26May 4, 2020Updated 6 years ago
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆242Sep 4, 2024Updated last year
- Source code for the paper "Policy Architectures for Compositional Generalization in Control"☆30May 19, 2022Updated 4 years ago
- Character Controllers using Motion VAEs☆316Feb 19, 2021Updated 5 years ago
- CppADCodeGen with an easy Eigen interface and Python bindings.☆15May 23, 2022Updated 4 years ago
- Official implementation for SIGGRAPH 2023 paper "Learning Physically Simulated Tennis Skills from Broadcast Videos"☆327Dec 5, 2025Updated 5 months ago
- ☆57Dec 8, 2022Updated 3 years ago