Evelios / optimize-path
This is an optimization algorithm to optimize a list of paths to minimize the amount of time needed to draw the paths with a pen-plotter
☆11Updated 6 years ago
Alternatives and similar repositories for optimize-path:
Users that are interested in optimize-path are comparing it to the libraries listed below
- ☆18Updated 10 years ago
- tools for modeling signed distance functions with hiccup-like language☆22Updated 2 years ago
- Differential growth, inspired by @inconvergent☆16Updated 8 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- ☆35Updated 6 years ago
- the contents of youi.io, a website to learn creative coding by example☆8Updated 3 years ago
- A fast, lightweight fork of glslify☆15Updated 4 years ago
- Compute mesh normals using angle weights☆23Updated 3 years ago
- Extrudes a shape along a path☆28Updated last year
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- self-contained Node and NPM environment, useful for teaching and sketching☆58Updated 7 years ago
- ☆25Updated 5 years ago
- Sometimes you just need to postion things on the surface of a sphere. Here are a few methods I've used over the years.☆22Updated 7 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 8 years ago
- Glsl implementation of the PCG algorithm for the generation of random numbers.☆12Updated 9 months ago
- a blur effect based on random hash offset☆63Updated 9 years ago
- main repository for vec4 - GLSL / WebGL / Creative Coding Facebook Group☆19Updated 6 years ago
- ☆27Updated 3 years ago
- webgl position based fluids☆62Updated 6 years ago
- Generated, modular typeface based on thi.ng wordmark☆21Updated this week
- colormaps for glsl shaders☆69Updated 8 years ago
- Flat 2D and 3D line rending with Regl for WebGL☆52Updated 10 months ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 4 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- Shadow mapping in GLSL☆18Updated 10 years ago
- glsl tool functions☆24Updated 5 years ago
- Creates a 2d arc in 3d space☆38Updated 9 years ago
- A transform stream for glslify that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.☆34Updated 8 years ago
- Layer texels on top of each other in the same shader.☆19Updated 7 years ago
- Quick creation of GLSL shaders for WebGL☆21Updated 3 years ago