lsw9021 / DexterousManipulation
☆18Updated 3 years ago
Alternatives and similar repositories for DexterousManipulation:
Users that are interested in DexterousManipulation are comparing it to the libraries listed below
- Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics☆41Updated 2 months ago
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019☆33Updated 5 years ago
- Efficient Differentiable Simulation of Articulated Bodies (ICML2021)☆97Updated 3 years ago
- MABA stable PD controller☆16Updated 4 years ago
- tiny toy rigid body sim in python☆34Updated 3 years ago
- ☆43Updated last year
- Differentiable Simulation of Soft Multi-body Systems (NeurIPS 2021)☆50Updated 3 years ago
- ☆53Updated 6 years ago
- REDMAX: Efficient & Flexible Approach for Articulated Dynamics☆102Updated 10 months ago
- Author's implementation of SoftCon: Simulation and Control of Soft-Bodied Animals with Biomimetic Actuators (SIGGRAPH Asia 2019 Technical…☆155Updated 4 years ago
- Repo for "On Learning Symmetric Locomotion"☆49Updated 4 years ago
- ☆82Updated 5 years ago
- code for *Learning and Exploring Motor Skills with Spacetime Bounds*☆22Updated 3 years ago
- ☆15Updated 2 years ago
- Simulation Renderer☆10Updated 4 years ago
- Software for performing predictive simulations of biological motion☆52Updated last week
- Convert .bvh files (Biovision Hierarchy) to DeepMimic format.☆71Updated 2 years ago
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019, Part 2☆12Updated last year
- Interactive Character Control☆61Updated 4 years ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆114Updated 2 years ago
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆62Updated 4 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Updated 6 years ago
- ☆42Updated last year
- ☆36Updated 2 years ago
- Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"☆161Updated 3 years ago
- GUI for adjusting the geometry of Mujoco models☆19Updated 5 years ago
- Implementation of the Velocity Skinning algorithm in C++☆17Updated 11 months ago
- We compare the gradients calculated by different differentiable contact model implementations.☆47Updated 2 years ago
- Source code for the article "Joint Limits"☆82Updated 8 months ago
- Code for imitation learning with muscle / torque☆7Updated 5 months ago