samizzo / nshaderLinks
Visual Studio 2013/2015/2017 syntax highlighting extension for shader languages
☆221Updated 8 years ago
Alternatives and similar repositories for nshader
Users that are interested in nshader are comparing it to the libraries listed below
Sorting:
- ☆473Updated 6 years ago
- Pyramid Shader Analyzer☆313Updated 6 years ago
- Source code repository for the Book GPU Pro 7☆281Updated 9 years ago
- This is the software repository for the book GPU Pro 6.☆230Updated 9 years ago
- MSAA and Temporal AA Sample☆338Updated 4 years ago
- C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping☆192Updated 10 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆562Updated 8 months ago
- Intel's Software Occlusion Culling demo with my modifications☆238Updated 12 years ago
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆281Updated 5 years ago
- AMD Triangle Order Optimization Tool.☆222Updated 5 years ago
- contains the source code accompanying the book GPU Zen.☆265Updated 7 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Updated 6 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆340Updated 6 years ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆167Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆249Updated 2 years ago
- Simple vulkan rendering example.☆209Updated 4 months ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆454Updated 3 weeks ago
- ☆369Updated 11 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆404Updated 2 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆642Updated 8 months ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- GPU-based Forward+ renderer☆526Updated 5 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆233Updated 7 years ago
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆448Updated 3 weeks ago
- Optimized GPU noise functions and utilities☆369Updated 11 years ago
- nvpro-pipeline is a research rendering pipeline☆210Updated 4 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆260Updated last month
- Real-time rendering research framework☆218Updated 7 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago