wolfgangfengel / GPU-Pro-6Links
This is the software repository for the book GPU Pro 6.
☆230Updated 9 years ago
Alternatives and similar repositories for GPU-Pro-6
Users that are interested in GPU-Pro-6 are comparing it to the libraries listed below
Sorting:
- Source code repository for the Book GPU Pro 7☆282Updated 9 years ago
- contains the source code accompanying the book GPU Zen.☆268Updated 8 years ago
- Outdoor Light Scattering Sample☆244Updated 8 years ago
- Adaptive Screen Space Ambient Occlusion☆251Updated 2 years ago
- AMD Forward+ sample based on DirectX 11☆140Updated 9 years ago
- MSAA and Temporal AA Sample☆341Updated 4 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆170Updated 11 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆406Updated 2 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- ☆373Updated 11 years ago
- Intel's Software Occlusion Culling demo with my modifications☆240Updated 12 years ago
- ☆475Updated 6 years ago
- Example programs and source code for GPU Zen 2☆156Updated 6 years ago
- Experimentation framework for probe-based lighting☆429Updated 3 months ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆128Updated 6 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 8 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 8 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 9 years ago
- Real-time BC6H compression on GPU☆359Updated 2 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- Cloud Rendering Sample☆78Updated 8 years ago
- nvpro-pipeline is a research rendering pipeline☆210Updated 4 years ago
- A state-of-the-art software occlusion culling system☆291Updated 3 years ago
- Point Based Global Illumination☆193Updated 9 years ago
- A Vulkan implementation of real-time PBR renderer☆397Updated 8 years ago
- Real-time global illumination☆114Updated 9 years ago
- ☆91Updated 8 years ago