Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
☆408Jan 3, 2023Updated 3 years ago
Alternatives and similar repositories for OcclusionCulling
Users that are interested in OcclusionCulling are comparing it to the libraries listed below
Sorting:
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆664Sep 2, 2025Updated 5 months ago
- Adaptive Screen Space Ambient Occlusion☆256Jan 3, 2023Updated 3 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- A state-of-the-art software occlusion culling system☆299Oct 25, 2021Updated 4 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 8 years ago
- OpenGL sample for shader-based occlusion culling☆560Jan 17, 2024Updated 2 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆674Nov 11, 2024Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆979May 25, 2025Updated 9 months ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 4 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Jan 3, 2023Updated 3 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆225Sep 27, 2018Updated 7 years ago
- ☆91Jun 5, 2017Updated 8 years ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- DFG LUT generator☆57Nov 7, 2017Updated 8 years ago
- SSE Frustum Culling Demo☆73Sep 4, 2021Updated 4 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 8 years ago
- Light probe generation and BRDF authoring for physically based shading.☆814Aug 18, 2021Updated 4 years ago
- Intel's Software Occlusion Culling demo with my modifications☆248Mar 26, 2013Updated 12 years ago
- Source code repository for the Book GPU Pro 7☆284May 3, 2016Updated 9 years ago
- DynamicResolutionRendering_source_V3_update☆35Jun 5, 2017Updated 8 years ago
- Experimentation framework for probe-based lighting☆432Oct 8, 2025Updated 4 months ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆642Jan 18, 2018Updated 8 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Mar 24, 2023Updated 2 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆648Feb 14, 2026Updated 2 weeks ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆907Jul 15, 2025Updated 7 months ago
- Open Source occlusion culling engine for 3D Scenes☆104Jun 25, 2014Updated 11 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- contains the source code accompanying the book GPU Zen.☆273Jun 28, 2017Updated 8 years ago
- OpenGL ES 3.0 Deferred Renderer☆145Jul 9, 2017Updated 8 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆694Apr 2, 2017Updated 8 years ago
- Cone-sphere occlusion LUT generator☆83Aug 28, 2016Updated 9 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆591Nov 18, 2020Updated 5 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆826Dec 8, 2025Updated 2 months ago
- Real-time BC6H compression on GPU☆366Jul 26, 2023Updated 2 years ago