michaldrobot / ShaderFastLibsLinks
☆373Updated 11 years ago
Alternatives and similar repositories for ShaderFastLibs
Users that are interested in ShaderFastLibs are comparing it to the libraries listed below
Sorting:
- MSAA and Temporal AA Sample☆341Updated 4 years ago
- Real-time BC6H compression on GPU☆356Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆251Updated 2 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆361Updated 5 years ago
- ISPC Texture Compressor☆461Updated 10 months ago
- A state-of-the-art software occlusion culling system☆287Updated 3 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆262Updated 3 years ago
- contains the source code accompanying the book GPU Zen.☆267Updated 8 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- Outdoor Light Scattering Sample☆244Updated 8 years ago
- BRDF LUT generation for PBR Pipelines☆158Updated 7 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆263Updated 3 weeks ago
- Experimentation framework for probe-based lighting☆429Updated 2 months ago
- Pyramid Shader Analyzer☆313Updated 6 years ago
- This is the software repository for the book GPU Pro 6.☆230Updated 9 years ago
- Chop 3D objects to meshlets☆445Updated 2 years ago
- GPU texture/buffer performance tester☆638Updated 4 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆365Updated last year
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- Source code repository for the Book GPU Pro 7☆282Updated 9 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆405Updated 2 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆203Updated 6 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆644Updated 10 months ago
- Example programs and source code for GPU Zen 2☆155Updated 6 years ago
- ☆193Updated 8 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆729Updated last year
- HBAO+☆215Updated 4 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆240Updated 8 years ago
- ☆475Updated 6 years ago