michaldrobot / ShaderFastLibsLinks
☆369Updated 10 years ago
Alternatives and similar repositories for ShaderFastLibs
Users that are interested in ShaderFastLibs are comparing it to the libraries listed below
Sorting:
- Real-time BC6H compression on GPU☆351Updated last year
- ISPC Texture Compressor☆456Updated 8 months ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- MSAA and Temporal AA Sample☆337Updated 4 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆362Updated last year
- Experimentation framework for probe-based lighting☆425Updated last year
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆238Updated 2 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- Chop 3D objects to meshlets☆435Updated 2 years ago
- A state-of-the-art software occlusion culling system☆274Updated 3 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆404Updated 2 years ago
- GPU texture/buffer performance tester☆623Updated 4 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆638Updated 7 months ago
- Source code repository for the Book GPU Pro 7☆281Updated 9 years ago
- Pyramid Shader Analyzer☆312Updated 6 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆260Updated 3 years ago
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- Outdoor Light Scattering Sample☆241Updated 7 years ago
- This is the software repository for the book GPU Pro 6.☆230Updated 9 years ago
- BRDF LUT generation for PBR Pipelines☆151Updated 7 years ago
- HBAO+☆207Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆234Updated 2 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆260Updated last week
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆200Updated 6 years ago
- contains the source code accompanying the book GPU Zen.☆264Updated 7 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆400Updated 2 years ago
- Example programs and source code for GPU Zen 2☆153Updated 6 years ago
- ☆148Updated 3 months ago