☆377Jun 6, 2014Updated 12 years ago
Alternatives and similar repositories for ShaderFastLibs
Users that are interested in ShaderFastLibs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Experimentation framework for probe-based lighting☆440Oct 8, 2025Updated 8 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆755May 10, 2024Updated 2 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Real-time BC6H compression on GPU☆370Jul 26, 2023Updated 2 years ago
- MSAA and Temporal AA Sample☆346Mar 20, 2021Updated 5 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Clustered shading on Android sample☆68Jun 5, 2017Updated 9 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,027Updated this week
- ISPC Texture Compressor☆474Sep 23, 2024Updated last year
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆377Jun 18, 2020Updated 5 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆650Jan 18, 2018Updated 8 years ago
- Pyramid Shader Analyzer☆316Mar 20, 2019Updated 7 years ago
- Chop 3D objects to meshlets☆453Nov 29, 2022Updated 3 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 9 years ago
- Light probe generation and BRDF authoring for physically based shading.☆823Aug 18, 2021Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆681Sep 2, 2025Updated 9 months ago
- Single Pass Downsampler (SPD)☆208Oct 15, 2022Updated 3 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆244Jan 31, 2023Updated 3 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Sep 27, 2018Updated 7 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆67Feb 29, 2024Updated 2 years ago
- A minimal atmospheric scattering implementation for Unity☆512Feb 27, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A physically based screen space ambient occulsion post processing effect☆344Mar 12, 2019Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆654Mar 20, 2021Updated 5 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,427Jun 19, 2024Updated last year
- Stochastic Screen Space Reflections (SSSR)☆307Sep 5, 2022Updated 3 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆345Jan 10, 2019Updated 7 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆271Jul 29, 2025Updated 10 months ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆266Aug 27, 2021Updated 4 years ago
- Cone-sphere occlusion LUT generator☆87Aug 28, 2016Updated 9 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Memory Tracing Software☆435Jun 19, 2021Updated 4 years ago
- GPU texture/buffer performance tester☆682Nov 19, 2020Updated 5 years ago
- Point Based Global Illumination☆195Mar 25, 2016Updated 10 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,534Mar 24, 2023Updated 3 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆154Apr 24, 2023Updated 3 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Nov 23, 2016Updated 9 years ago
- Spherical Harmonic Tools☆103Sep 11, 2016Updated 9 years ago