michaldrobot / ShaderFastLibs
☆358Updated 10 years ago
Related projects ⓘ
Alternatives and complementary repositories for ShaderFastLibs
- Real-time BC6H compression on GPU☆329Updated last year
- MSAA and Temporal AA Sample☆332Updated 3 years ago
- Adaptive Screen Space Ambient Occlusion☆246Updated last year
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆344Updated 4 years ago
- ISPC Texture Compressor☆442Updated last month
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆180Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆518Updated last week
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆251Updated 3 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆397Updated last year
- A state-of-the-art software occlusion culling system☆251Updated 3 years ago
- Outdoor Light Scattering Sample☆239Updated 7 years ago
- Chop 3D objects to meshlets☆417Updated last year
- optimized screen-space ambient occlusion, cache-aware hbao☆355Updated 10 months ago
- Experimentation framework for probe-based lighting☆422Updated 6 months ago
- GPU texture/buffer performance tester☆552Updated 4 years ago
- This is the software repository for the book GPU Pro 6.☆229Updated 9 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆236Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆699Updated 6 months ago
- Source code repository for the Book GPU Pro 7☆280Updated 8 years ago
- contains the source code accompanying the book GPU Zen.☆260Updated 7 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆616Updated last month
- BRDF LUT generation for PBR Pipelines☆145Updated 7 years ago
- Pyramid Shader Analyzer☆300Updated 5 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆189Updated 5 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆257Updated last month
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆817Updated 6 months ago
- A common standard for tangent space used in baking tools to produce normal maps.☆251Updated 4 months ago
- A mixed reality testing environment for real-time global illumination algorithms☆227Updated 7 years ago
- ☆467Updated 5 years ago
- Example programs and source code for GPU Zen 2☆145Updated 5 years ago